When anyone capture my application window with Intel GPA, it can see my shader source code in HLSL or Assembly.
But GPA can not retrieve HLSL source code of some other softwares such as today commercial games.
I want know how can i protect my HLSL shader source code from capturing with GPA, Its not important for me about assembly, just want hide/disable HLSL view.
One fun thing is that GPA show my HLSL source code with all comments! even if i described somethings for myself.
More info :
1.My application is using DirectX 9.0 + VS2010+ C++.