Graphics, Profiling, Debugging and Analysis

how to show the shader source code in GPA or Nsight

i precompiled and saved all DX9 shaders into a BIN file which was loaded at runtime to avoid shader compiling .when i dragged the exe to GPA or Nsight i could only see the assembly which mad the debugging a little difficult.

Does any one know how to show hlsl in such debugging tools, should i compile the shader with some specific flag or function ??

Intel GPA Monitor crashes on start using Nvidia graphics (GPA 2013 R2/R3)


The latest version of Intel GPA (13.2_release_20083) crashes when starting the Monitor app. Older versions worked fine on my setup but I'm unsure whether it's an issue with newer graphics drivers, or me updating to the latest GPA version.
I can see the icon appearing in the taskbar with its notification pop-up with the IP address it's monitoring, and when I hover the icon it disappears. The application itself only stays alive for a second or two, then the process kills itself.

Launching settings dialog box to update adb path on mac os


am trying to access the GPA settings dialog box on mac OS using the keyboard short cut cmd+F1 but nothing is happening, i can't seem to find any other way to launch that window from the GPA, is there any other way to update the path?? please assist.


[Suggestion] add normalize visualization for textures


This is a suggestion to help debugging textures, rendertargets and depth buffers.

When working with R16G16B16A16 formats (or depth buffer) that large scales of values, It can be very common to have very low values, or values that are spreaded to a non viewable range (e.g. [-5, 10.0] or [0.0f, 0.005]) but it would be very very handy to have a way to just hit a checkbox on texture visualizer and have the texture visualized as renormalize values to [0.0, 1.0f]

bug: stencil CCW_STENCILFAIL displays incorrectly in state-view


I am seeing the stencil state D3DRS_CCW_STENCILFAIL displaying as D3DSTENCILOP_ZERO in the "State/Render States" view, even though it is in fact set, also confirmed by the "API Log" tab showing it set to D3DSTENCILOP_KEEP . See attached capture.

Kind regards,

Frame Analyzer doesn't support DX11.1 annotation blocks


I see that the frame analyzer supports the old DX9 way of perf blocks but it seems like it doesn't support the new DX11.1 way.

Using the old ones requires including the dx9 headers which I'm trying to avoid and so I'm using the new ID3DUserDefinedAnnotation interface.

Is there any chance to support this in the Frame Analyzer?

Using ITT occassionally results in error: "R6025 pure virtual function call"


I started using the ITT libraries in our engine and sometimes it crashes with the error:

R6025 pure virtual function call

It never happened previously but since I use the ITT API I get it omre then 50% of the time. Is there any workaround for this problem?

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