Informatique perceptuelle

Polish Your Perceptual Computing Skills: Munich Events Coming in June

The way humans interact with computers is rapidly evolving beyond what we’ve been familiar with for the past few decades.  Traditional input devices like the mouse and keyboard are no longer the only ways to interact with software and hardware, and developers all over the world are creating new ways users can use computers – an emerging field called perceptual computing.  Here's a video that gives you a quick overview of what perceptual computing is all about:

Friday Forum Focus: Windows*8 development, gesture recognition, Unity

Once a month, we take a look at some of the most popular posts in the Ultrabook™ and Windows*8 forums here on the Intel Developer Zone, as well as notable blogs and articles.  Whether you’ve got a specific question or just want to chat with someone who loves coding as much as you do, these forums are the right place to do it. Click on any of the links to take part in the ongoing conversation.

Ultrabook™ and Windows* 8

The Rise of the Independent Game Developer

Independent developers might not have as many resources as their larger studio counterparts have to offer, but it seems that the barrier to game development at least has been made a little bit easier to jump lately. A recent announcement from Unity, one of the most popular game rendering engines on the market today, delivered some good news for game creators, making Unity technology available for free on the iOS, Android, and Blackberry 10 platforms:

Perceptual Computing and Exergaming: It’s a Match

What is “exergaming”? According to Exergaming Australia, it’s a whole new way to combine fitness with technology:

“Exergaming is more than a combination of just “exercise” and “games,” since such a definition would include football. Instead, it is an activity that combines exercise with electronic game playing.  

Gain Perceptual Computing Skills, Innovate, and Win!

PC technology is rapidly evolving beyond what we’ve known for 30 years.  The mouse and keyboard are no longer the only ways to interact with applications.  To support further advances in this exciting field, Intel has released the Perceptual Computing SDK, a free framework developers can use for their applications.

Introduzione a Intel Perceptual SDK

Intel Perceptual SDK è una piattaforma software/hardware per il gesture/voice/speech recognition. Per il software si ha a disposizione un insieme di librerie contenenti l’implementazione di algoritmi di rilevamento e riconoscimento esposti attraverso uno strato di astrazione (interfacce standard).

Per l’hardware, Perceptual SDK supporta l’utilizzo della Creative Camera.

L’utilizzo di Intel Perceptual SDK permette allo sviluppatore di semplificare lo sviluppo di applicazioni di nuova generazione basate sul paradigma NUI (Natural User Interface).

  • Développeurs
  • Partenaires
  • Professeurs
  • Étudiants
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Windows*
  • .NET*
  • C#
  • C/C++
  • Unity
  • Débutant
  • Intel® Perceptual Computing SDK
  • Intel(R) Perceptual computing SDK
  • .NET Framework 4
  • Visual Studio* 2012
  • Informatique perceptuelle
  • Expérience et conception utilisateur
  • Making Touch More Realistic: Advances in Haptic Technology

    Haptic technology revolves around creating a new kind of user interface that better connects our sense of touch with the form factors we use every day: smartphones, tablets, computers, etc. We get a brief glimpse of the possibilities that haptic technology offers when our phone vibrates in our pockets, letting us know that we’ve received a text message, or with the rumbling sensation we get from console game controllers.

    Phase 2 of the Intel® Perceptual Computing Challenge is Now Open!

    There’s nothing like a bit of friendly competition to spark developers to new heights of innovation. Beginning on May 6, coders all over the world will have the chance to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality within PC apps in Phase 2 of the Intel® Perceptual Computing Challenge.

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