I have studied numbers of errors caused by using the Copy-Paste method and can assure you that programmers most often tend to make mistakes in the last fragment of a homogeneous code block. I have never seen this phenomenon described in books on programming, so I decided to write about it myself. I called it the "last line effect".
Том Пантелс, Шень Гуо, Радж Шри Чабуксвар
How does an indie game development company stay current and expand their market? Let’s look at multi-award winning indie game company Threaks, creators of BeatBuddy, and talk to Co-CEO Wolf Lang to see how they are navigating the game development world.
From Student to Indie Project
This blog covers some Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel.
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