Articoli Intel Developer Zone

11:00 AM PDT
Game Developers Push the Edge with Intel® RealSense™ Technology
di adminPubblicato il 09/15/20140
The ways we interact with games—and how they interact with us—are in a state of constant flux as new technologies enable different experiences. Using the Intel® RealSense™ SDK (beta), developers are just beginning to explore its potential to deliver immersive interactive entertainment experiences...
1:10 PM PDT
General Matrix Multiply Sample
di Vadim Kartoshkin (Intel)Pubblicato il 09/11/20140
General Matrix Multiply (GEMM) sample demonstrates how to efficiently utilize an OpenCL™ device to perform general matrix multiply operation on two dense square matrices. The primary target devices that are suitable for this sample are the devices with cache memory: Intel® Xeon Phi™ and Intel® Ar...
1:08 PM PDT
HDR Rendering with God Rays Using OpenCL™ Technology
di Vadim Kartoshkin (Intel)Pubblicato il 09/11/20140
This sample demonstrates a CPU-optimized implementation of the God Rays effect, showing how to: Implement calculation kernels using the OpenCL™ technology C99 Parallelize the kernels by running several work-groups in parallel Organize data exchange between the host and the OpenCL device
1:07 PM PDT
Median Filter
di Vadim Kartoshkin (Intel)Pubblicato il 09/11/20140
The sample demonstrates how to implement efficient median filter with OpenCL™ standard. This implementation relies on auto-vectorization performed by Intel® SDK for OpenCL Applications compiler.
6:00 AM PDT
OpenCL 2.0 Shared Virtual Memory Code Sample
di Esther Lederer (Intel)Pubblicato il 09/11/20142
Download DocumentDownload Code Sample This sample demonstrates the fundamentals of using Shared Virtual Memory (SVM) capabilities in OpenCL™ applications. The SVM Basic code sample uses the OpenCL 2.0 APIs to query SVM support and manage SVM allocations for the selected OpenCL 2.0 device. The sa...
5:56 AM PDT
Using Image2D From Buffer Extension
di Esther Lederer (Intel)Pubblicato il 09/11/20140
Download DocumentDownload Zip The goal of this sample is to demonstrate how to connect buffer-based kernel and image-based kernel into pipeline using the cl_khr_image2d_from_buffer extension. This feature is supported as extension in OpenCL™ 1.2 and became core functionality in OpenCL 2.0, so an...
1:44 PM PDT
Migrating from SSE2 Vector Operations to AVX2 Vector Operations
di TAMAR B. (Intel)Pubblicato il 09/06/20140
Abstract Intel® Architecture CPUs continue to evolve and offer improved performance and power efficiency. However, software engineers often fail to explore new hardware capabilities and enable their products to take advantage of the leading edge platforms. For example, Intel recently produced ne...
2:55 PM PDT
Trine* 2: Adapting to Multiple Input Methods on Intel®-powered 2 in 1s
di Brad Hill (Intel)Pubblicato il 09/05/20140
Download PDF Abstract Trine* 2 from Frozenbyte, Inc. struggled with optimal playability on Intel® processor-based touchscreens and 2 in 1s running Windows* 8. Supporting varied play styles and local multiplayer required input flexibility. Adding touch support allowed mobile play, but it was onl...
2:10 PM PDT
Intel® System Studio for Windows* Installation Prerequisites
di robert-mueller-albrecht (Intel)Pubblicato il 09/05/20140
This document provides insight and installation as well as configuration advice for key prerequisites of Intel® System Studio. For the Intel® System Studio Composer Edition only those prerequisites pertaining to the Intel® C++ Compiler for Systems, the Intel® Performance Primitives, Intel® Math ...
12:08 PM PDT
Using Touch Gestures to Influence Physics Parameters in Unity* 3D with TouchScript
di adminPubblicato il 09/05/20140
Download PDF By Lynn Thompson When developing games and simulations, you may want your users to be able to influence assets that are active in a physics simulation. In this article, you learn how to develop a Unity* 3D scene that has touch gestures configured to alter the physics characteristic...
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