Tutorial

Criando Jogos Multiplataforma com Cocos2d-x versão 3.0 ou superior

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Neste tutorial você irá aprender como criar um jogo simples utilizando o framework Cocos2d-X, versão 3.0 ou superior, em um ambiente de desenvolvimento Windows* e como compilar para rodar em Windows e Android*.

  • Sviluppatori
  • Partner
  • Professori
  • Studenti
  • Android*
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Android*
  • Sviluppo di videogame
  • Windows*
  • C/C++
  • Principiante
  • cocos2d-x
  • android game
  • Sviluppo di videogame
  • Desktop Microsoft Windows* 8
  • How to use XDB to do kernel debug on Yocto with Minnowboard MAX

    Introduction

    Minnowboard MAX is an open hardware which is utilized Intel Atom processor. This hardware is a small and low cost but offer exceptional performance, flexibility, openness and standards. We can prepare micro sd card or usb flash device to expand the hardware storage and easy exchange difference OS to develop. Yocto project is an open source which helps you to create a customized Linux-based system for embedded products.

    We set up the debug environment as figure below and build your Yocto image for the Minnowboard MAX first.

  • Sviluppatori
  • Progetto Yocto
  • Debugger Intel® JTAG
  • Intel® System Debugger
  • Software Guard Extensions
  • Debugging
  • Strumenti di sviluppo
  • Creating multi-platform games with Cocos2d-x version 3.0 or later

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    In this tutorial you’ll learn how to create a simple game using the Cocos2d-x framework, version 3.0 or later, in a Windows* development environment and how to compile it to run on Windows and Android*.

  • Sviluppatori
  • Partner
  • Professori
  • Studenti
  • Android*
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Android*
  • Sviluppo di videogame
  • Windows*
  • C/C++
  • Principiante
  • cocos2d-x
  • android game
  • Sviluppo di videogame
  • Desktop Microsoft Windows* 8
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