Blog dell'autore

Welcoming Will.i.am !!! I gotta feeling that this year is gonna be a good year!
Di Steve Pitzel (Intel) Pubblicato il 26/01/11 0
Unless you're living under a rock you've heard by now that Will.i.am is our new Director of Creative Innovation. I've always said that it's not the technology alone, it's about what creative people do with that technology that makes it rock - and now we have the perfect ambassador and evangelis...
Media SDK at the Intel Developer Forum
Di Steve Pitzel (Intel) Pubblicato il 13/09/10 0
With Sandy Bridge as a highlight of Paul and Dadi's IDF addresses today, the movement of video between platforms was also a focus - making it even more important for attendees to stop by the Media SDK kiosk (120) in the Visual Computing section of the Technology Showcase and check it out. The 2....
Digital Arts 06 - Reallusion and John Martin II, 3D for the Masses
Di Steve Pitzel (Intel) Pubblicato il 22/07/10 1
Let's face it - 3D is tough! ...or is it? Join Reallusion VP, John Martin II for a discussion on how Reallusion software like Crazy Talk and Intel Core i technology gets regular folk past the humdrum often tedious parts of character creation and setup straight into the fun of animating. Will I-Cl...
Digital Arts 05 - The Many Facets of Shawn Clement
Di Steve Pitzel (Intel) Pubblicato il 09/07/10 2
Reality TV, Buffy the Vampire Slayer, Open Season, the NASA-sponsored Quantum Quest - what could all of these wildly different productions possibly have in common? Composer Shawn Clement. Shawn's not only creative, he's brave as heck - using today's technology, mixing in yesterday's (he used a h...
Digital Arts 04 - Niko Makela on Low Polygon Modeling and Animation
Di Steve Pitzel (Intel) Pubblicato il 06/07/10 1
A lot of the concepts we cover on Digital Arts involve feature film and AAA video games - but with the massive development of internet gaming and low-power handheld devices, a good grasp of low-polygon techniques that can still pack an animation wallop for gamers is a great thing to have, maybe ...
Cakewalk & Intel - Creating Music Superstars
Di Steve Pitzel (Intel) Pubblicato il 01/07/10 7
What I like best about technology is what creative people do with it. And now - Cakewalk and Intel have teamed up to give everyone with a PC and access to the internet (and musical talent) the opportunity to be a star. Songwriters - click the picture or jump on Intel's Facebook site, and you'll b...
With Flash 10.1, "create once - distribute anywhere" is tantalizingly close!
Di Steve Pitzel (Intel) Pubblicato il 21/06/10 4
Today’s release of an optimized Adobe Flash 10.1 (see the full announcement at http://www.adobe.com/aboutadobe/pressroom/pressreleases/201006/06222010FlashPlayerAvailability.html), ushers in a new platform of choice flexibility for the enjoyment of rich internet content on Intel Architecture. Use...
Digital Artists - Where Do You Go for Reference?
Di Steve Pitzel (Intel) Pubblicato il 20/04/10 4
I mentioned in a comment on an earlier post how important great reference material is for artists. I'll pose that question here - where do you go? I've gotten some great feedback from other artists - and my home library is pretty full - but there are certain reference materials I seem to go back ...
Digital Arts Has a HOME!!!
Di Steve Pitzel (Intel) Pubblicato il 16/04/10 0
Attention Animators (even recovering ones) and Digital Artists and Musicians of all ilks! The ISNTV Digital Arts show - the video brother to the Artist/Animator Community (as opposed to Viewport, the Facebook sister of the Artist/Animator Community) now has it's own repository! Check in there for...
Digital Arts 03 - Muscle Morphs - Morphing Your Way on demand next week
Di Steve Pitzel (Intel) Pubblicato il 13/04/10 2
I saw Beowulf this weekend  (at least the animated film version).  I'm not sure why I missed it when it first came out - but I'm glad it finally NetFlicked it's way to my house.  Okay, just so you don't think I'm completely remiss on my CG filmwatching - I did see Watchmen not too long after tha...