Hello all. I'd like my character proxy to be able to pass through rigid bodies of a certain filter number. The demos demonstrate that rigid bodies can be set to ignore each others' collisions, but there seems to be no such option for character proxies.
In case I'm approaching this the wrong way altogether (very likely), I'm trying to give an object a collision that I can shoot a raycast towards so that the player can detect a usable object; I want the object to have a physical presence, but not for the player to physically bump into/traverse the object. Thanks a ton in advance, and let me know if I need to clear anything up.=]