Excellent project!

Excellent project!

Hey guys,

I think this is an excellent project and something that deserves more attention in undergraduate games development based degrees. I'm a third year student at the University of Lincoln, UK doing a games based degree, but we don't really cover any basic engine fundamentals, let alone threading and paralell game design.

As part of my dissertation I'm doing an in-depth analysis of various open-source game engines, particularly the Quake-series. I'm planning to do a chapter on the importance of paralell game engines in today/tomorrow's games industry and all of this information you have provided will prove very useful. I had a quick play at bringing some threaded functionality to the Q3 engine (though it is very, very basic). I have a short blog entry about it here: http://learninglab.lincoln.ac.uk/blogs/jmunro/2008/12/02/att.....quake-iii/

Thanks for the hard-work!

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Hey guys,

I think this is an excellent project and something that deserves more attention in undergraduate games development based degrees. I'm a third year student at the University of Lincoln, UK doing a games based degree, but we don't really cover any basic engine fundamentals, let alone threading and paralell game design.

As part of my dissertation I'm doing an in-depth analysis of various open-source game engines, particularly the Quake-series. I'm planning to do a chapter on the importance of paralell game engines in today/tomorrow's games industry and all of this information you have provided will prove very useful. I had a quick play at bringing some threaded functionality to the Q3 engine (though it is very, very basic). I have a short blog entry about it here: http://learninglab.lincoln.ac.uk/blogs/jmunro/2008/12/02/att.....quake-iii/

Thanks for the hard-work!

Hey James,

I'm glad to hear about your interest in parallel game design. I'm working with Intel Software College (ISC: http://software.intel.com/en-us/college) to develop material about parallel game design using Smoke.

Here is a link you might be interested in: http://software.intel.com/en-us/videos/gdc-session-threading..... ars-part-1 Anu has done some interesting working threading Quake 4.

It sounds like a very interesting dissertation. Please keep me up-to-date and let me how your project turns out.

Quoting - jamesjulianmunro
Hey guys,

I think this is an excellent project and something that deserves more attention in undergraduate games development based degrees. I'm a third year student at the University of Lincoln, UK doing a games based degree, but we don't really cover any basic engine fundamentals, let alone threading and paralell game design.

As part of my dissertation I'm doing an in-depth analysis of various open-source game engines, particularly the Quake-series. I'm planning to do a chapter on the importance of paralell game engines in today/tomorrow's games industry and all of this information you have provided will prove very useful. I had a quick play at bringing some threaded functionality to the Q3 engine (though it is very, very basic). I have a short blog entry about it here: http://learninglab.lincoln.ac.uk/blogs/jmunro/2008/12/02/att.....quake-iii/

Thanks for the hard-work!

It's a pity that academic education falls short when it comes to reality. Intel is trying to improve on this. Good luck Intel !

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