I'm trying to import .hkx files created in Maya using Havok Content tools. I'm using the hkpWorldCinfo that I read from the file to initialize the world. I encounter a problem where the file may contain rigid bodies outside the broadphase size or even rigid bodies that are bigger than the broadphase size. Those rigid bodies are removed automatically from my simulation.
Is it possible to export .hkx files from Maya in such way that the broadphase size will contain all rigid bodies? Or maybe there is a way to iterate through all rigid bodies in a file and calculate the needed size for the broadphase?
As I see it, a soultion that sets this parameter at export time and doesn't compute it on loading is much preferable (at least by me).