Hello Havok developers,
I am struggling with strange issue regarding character proxy orientation, I would appreciate any help/advice. In my scene, there is a character on moving/rotating platform (keyframed). Character has gravity in down direction of the platform, thus it is still pushed to it.
So far, it works well http://youtu.be/8A2YBJ4KDGQ
My goal is to have a character in correct orientation, but if I set him Up direction to match platform after each simulation step, character begins sliding on the platform. Moreover, it starts penetrating, which is worse. http://youtu.be/5JxXUs4Y3Ds
I already tried rigid body character, but it is not handling this scenario correctly at all (it is penetrating since platform starts moving).
Thank you for any advice,