I need some technical information about the Havok Vision Engine, and i am not sure the sales guy will be able to tell me.
I am building a simulation software and already use Havok Physics. This lib is great in many aspects than, perhaps, Vision Engine can be similar.
What i need is a scene managment (also called SceneGraph Managment) that i could use to replace the SceniX from nvidia that i am using rigth now.
I will not use any tool that is not by conventional C++ code (like a level editor) because everything is very dynamic. All can change programmatically.
Some features i already use from SceniX:
[collada file loader; scene graph manipulation; integration with Qt (they still need some work however); Cg shaders; ]
all this "by hand", i mean, using C++ code to integrate inside a widget in my application as the visualizer of the simulation.
Can Vision Engine provide this?
thanks in advance