GDC Session Content

Authored by Steve Pitzel (Intel)

Intel engineers spoke at a number of sessions at the 2007 Game Developers Conference. Here are some of the presentations we delivered at GDC.

Last updated on 06/09/2013 - 18:26

Intel® Digital Media Software Enabling Kit v2.1

Authored by admin

The Intel® Digital Media Software Enabling Kit v2.1 enables you to debug, test, and validate your networked digital media applications and devices.

Last updated on 06/09/2013 - 18:26

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Authored by Adam Lake (Intel)
Real-Time Deep Ocean Simulation on Multi-Threaded Architectures Last updated on 06/09/2013 - 18:26

Compression for High-Quality, High Bandwidth Video

Authored by

 

Last updated on 06/09/2013 - 18:26

Alternatives to Using Z-Bias to Fix Z-Fighting Issues

Authored by admin

 

Last updated on 06/09/2013 - 18:26

Understanding Memory Access Characteristics of Motion Estimation Algorithms

Authored by admin
Introduction

By Alex A. Lopez-EstradaApplications Engineer, Intel Software and Solutions Group

Last updated on 06/09/2013 - 18:26

Transcoding and Codec Optimization: Tips & Tricks

Authored by admin
Introduction

by Khang Nguyen

Last updated on 06/09/2013 - 18:26

Accelerating Digital Multimedia Production with Hyper-Threading Technology

Authored by admin
Overview Last updated on 06/09/2013 - 18:26

Achieving Performance: An Approach to Optimizing a Game Engine

Authored by

by Will Damon

Last updated on 06/09/2013 - 18:26

Video Frame Display Synchronization

Authored by Dan Nowlin (Intel)

by Dan H. Nowlin,Intel Corporation

Last updated on 06/09/2013 - 18:26