0 risultati corrispondenti
In this article I would like to talk about how you can create a Java game using Multi-OS engine and LibGDX. On the screenshots below you can see that the end version of this game on iOS* and Android* looks and behaves the same way. How is this achieved?
Intel® System Studio 是一款全面的集成工具套件，为开发人员提供了高级系统工具和技术，旨在推动加速交付下一代可靠的节能型高性能嵌入式设备和移动设备。 我们创建了一个展示 Intel System Studio 不同功能的示例列表，另外教程也将为您介绍应用中的功能如何使用。 下载或复制全部或任意部分的示例源代码表示您同意英特尔® 示例源代码许可协议的条款
The Intel® Magnifying Lens Tool is an innovative technology that seeks to change the way information is captured, explored, and used. The web app MagLens, developed by Intel and Empirical is based on this technology and shows great promise for changing the way individuals approach mass storage of personal information, including images, text, and video.
Initially shown at SIGGRAPH 2014, Intel's Asteroids code sample uses the Microsoft DirectX* 12 graphics API to render a scene of 50,000 fully dynamic and unique asteroids in two modes: maximum performance and maximum power saving. The application can switch between using the DirectX 11 and DirectX 12 APIs at the tap of a button. Get the sample here!
Q: How to get Intel® IPP Static threaded libraries?
This page contains common questions and answers on multi-threading in the Intel IPP.
Article speaking about taking advantage of using Intel® System Studio with MinnowBoard MAX. MinnowBoard MAX is an open hardware embedded board designed with the Intel® Atom™ E38xx series SOC (code name Baytrail).
Per informazioni più dettagliate sulle ottimizzazioni basate su compilatore, vedere il nostro Avviso sull'ottimizzazione.