GDC Session Content

Authored by Steve Pitzel (Intel)

Intel engineers spoke at a number of sessions at the 2007 Game Developers Conference. Here are some of the presentations we delivered at GDC.

Last updated on 06/09/2013 - 18:26

Video Gross Error Detection

Authored by Royce Fernald (Intel)
1. Gross Error Detection Methodology

1.1 Overview

Last updated on 06/09/2013 - 18:26

Intel® Digital Media Software Enabling Kit v2.1

Authored by admin

The Intel® Digital Media Software Enabling Kit v2.1 enables you to debug, test, and validate your networked digital media applications and devices.

Last updated on 06/09/2013 - 18:26

Intel Game Demo Contest Winners

Authored by admin

Last updated on 06/09/2013 - 18:26

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Authored by Adam Lake (Intel)
Real-Time Deep Ocean Simulation on Multi-Threaded Architectures Last updated on 06/09/2013 - 18:26

Compression for High-Quality, High Bandwidth Video

Authored by

 

Last updated on 06/09/2013 - 18:26

Alternatives to Using Z-Bias to Fix Z-Fighting Issues

Authored by admin

 

Last updated on 06/09/2013 - 18:26

Z Fighting Code Sample

Authored by admin

by Matt McClellan and Kipp OwensIntel CorporationClient Enabling Technology

Last updated on 06/09/2013 - 18:26

Understanding Memory Access Characteristics of Motion Estimation Algorithms

Authored by admin
Introduction

By Alex A. Lopez-EstradaApplications Engineer, Intel Software and Solutions Group

Last updated on 06/09/2013 - 18:26

Transcoding and Codec Optimization: Tips & Tricks

Authored by admin
Introduction

by Khang Nguyen

Last updated on 06/09/2013 - 18:26