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Intel® Galileo Board Get Started Guide

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Creato da vincent-scotto (Intel) Data ultimo aggiornamento 01/07/2015 - 13:59
Forum topic

LNK2005 error when compiling for Debug x64 (mixed C++/Fortran)

Hi all, I'm attempting to recompile a mixed C++/Fortran project for a x64 platform / Debug configuration but keep running into a LNK2005 error.

Creato da Vincent S. Data ultimo aggiornamento 01/07/2015 - 14:04
Forum topic

Wrong calculation results on Intel(R) HD Graphics 4600

Hi,

Creato da Joseph A. Data ultimo aggiornamento 01/07/2015 - 13:54
Forum topic

EXPRESSION_HEAD_TILT_LEFT doesn't work

Hi,

I am not sure why head_tilt_left doesn't work. I have attached a photo that shows it is not working.  Any idea why is that?

Creato da Mona J. Data ultimo aggiornamento 01/07/2015 - 14:15
Article

Practical Layered Reconstruction for Defocus and Motion Blur

We present several practical improvements to a recent layered reconstruction algorithm for defocus and motion blur. We leverage hardware texture filters, layer merging and sparse statistics to reduce computational complexity. Furthermore, we restructure the algorithm for better load-balancing on graphics processors, albeit at increased memory usage. We show performance gains of 2 - 5x with an...
Creato da Jon Hasselgren (Intel) Data ultimo aggiornamento 01/07/2015 - 14:19
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Intel Rendering Research

Creato da admin Data ultimo aggiornamento 01/07/2015 - 14:27
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Intel Rendering Research - Researches

Creato da admin Data ultimo aggiornamento 01/07/2015 - 14:27
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Intel Rendering Research - Publications

Creato da admin Data ultimo aggiornamento 01/07/2015 - 14:27
Documentation

Cordova for Windows Phone 8 Build Options da Intel® XDK Documentation

This topic describes Cordova app settings and configuration build file options for Microsoft Windows Phone* 8 builds.
Data ultimo aggiornamento 01/07/2015 - 14:28
Article

Coarse Pixel Shading

We present a novel architecture for flexible control of shading rates in a GPU pipeline, and demonstrate substantially reduced shading costs for various applications. We decouple shading and visibility by restricting and quantizing shading rates to a finite set of screen-aligned grids, leading to simpler and fewer changes to the GPU pipeline compared to alternative approaches. Our architecture...
Creato da Marco Salvi (Intel) Data ultimo aggiornamento 01/07/2015 - 14:28
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