Updated Tools Spice Up New Ghostbusters* Game

Authored by admin
Terminal Reality used the popular Intel® Graphics Performance Analyzers (Intel® GPA) to optimize the newest Ghostbusters game. Intel’s tools helped identify a performance bottleneck so the game could be optimized for desktops and laptops. Last updated on 08/08/2013 - 13:29

Section 8: Prejudice Case Study

Authored by Kyle Weicht (Intel)
This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation Intel® Core™ processor family using the Intel® Graphics Performance Analyzers (GPA) on the game’s built-in benchmark scene. Last updated on 06/09/2013 - 18:26

Wargame: European Escalation – Performance and Touch Case Study

Authored by Philipp Gerasimov (Intel)
Eugen Systems* and Intel worked together so that Wargame: European Escalation looks and runs great on Intel® platforms. We used Intel® Graphics Performance Analyzers (Intel® GPA) to quickly find graphics bottlenecks and let engineers at both companies try out fixes in the game. After identifying the bottlenecks, Eugen Systems added level of detail (LOD) support to the vegetation and grass, and... Last updated on 06/09/2013 - 18:26

Using Intel® Graphics Performance Analyzers to Optimize Splinter Cell*: Blacklist*

Authored by Brad Hill (Intel)
Download article Last updated on 05/12/2013 - 09:31