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Blog post

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Creato da Chi-keung Luk (Intel) Data ultimo aggiornamento 04/09/2015 - 09:35
Article

Graphics Performance Analyzers: Which Tools Are Available on My Platform?

Graphics Performance Analyzers are the premier tools for optimizing games on Microsoft Windows* OS. Graphics Performance Analyzers also support the analysis of games on Intel phones and tablets running the Google* Android*; and games running Ubuntu OS. This article describes the different platforms for the product, and how to download the product.
Creato da Neal Pierman (Intel) Data ultimo aggiornamento 02/09/2015 - 14:02
Article

Multi-OS Engine - OpenGL sample

This article describes the OpenGLBox sample in the Multi-OS Engine, a beta feature o

Creato da Ilya Aleshkov Data ultimo aggiornamento 02/09/2015 - 08:54
Article

Graphics Performance Analyzers Version 2015 R2

Graphics Performance Analyzers Release 2015 R2 includes the latest toolset featuring support for - DirectX* 9, 10, 10.1, 11.0/11.1/11.2 workloads on Windows* - OpenGL* ES 1.X/2.X/3.0/3.1 workloads on Android - OpenGL* 3.3 Core Profile workloads on Ubuntu*
Creato da Liudmila Mantrova (Intel) Data ultimo aggiornamento 02/09/2015 - 06:54
Video

Advanced OpenGL* ES on Android*

The Advanced OpenGL* ES demo booth will feature several mobile demos showing some of the latest Khronos* API features as well as proprietary Intel extensions.

Creato da REBECCA C. (Intel) Data ultimo aggiornamento 20/08/2015 - 12:50
Article

Intel Resources for Game Developers

Intel® HD Graphics and Intel® IrisTM and IrisTM Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
Creato da Colleen Culbertson (Intel) Data ultimo aggiornamento 04/08/2015 - 12:11
Blog post

Intel感知计算(1)- 简介

Intel感知计算(1)- 简介

Creato da yanqing-wang (Intel) Data ultimo aggiornamento 23/07/2015 - 13:54
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