visual computing

Fluid Simulation for Video Games (part 10)

This is a series on fluid simulation for games. This article describes how density varies with temperature, how heat transfers throughout a fluid, and how heat transfers between bodies and fluid.
  • Sviluppatori
  • Sviluppo di videogame
  • Intel® Threading Building Blocks
  • Intel® Integrated Native Developer Experience (INDE)
  • visual computing
  • fluid simulation
  • thermal effects
  • thermal expansion
  • thermal diffusion
  • vorton
  • Sviluppo di videogame
  • Grafica
  • Fluid Simulation for Video Games (part 7)

    This is a series on fluid simulation for video games. This article explains how to integrate a fluid simulation into a typical particle system and introduces motion resulting from arbitrary external affectors (such as wind and forces).
  • Sviluppatori
  • Sviluppo di videogame
  • Intel® Threading Building Blocks
  • Intel® Integrated Native Developer Experience (INDE)
  • visual computing
  • particle effects
  • vorticity
  • particle system
  • emission
  • Sviluppo di videogame
  • Grafica
  • Fluid Simulation for Video Games (part 6)

    This is a series of articles on fluid simulation for video games. This article describes a radically different technique for computing velocity from vorticity, one of the cornerstones of the fluid simulation presented in these articles.
  • Sviluppatori
  • Sviluppo di videogame
  • Intel® Threading Building Blocks
  • Intel® Integrated Native Developer Experience (INDE)
  • fluid dynamics
  • computational fluid dynamic
  • visual computing
  • fluid simulation
  • vorticity
  • Sviluppo di videogame
  • Grafica
  • Fluid Simulation for Video Games (part 5)

    This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
  • Sviluppatori
  • Sviluppo di videogame
  • Intel® Threading Building Blocks
  • Intel® Integrated Native Developer Experience (INDE)
  • fluid dynamics
  • computational fluid dynamic
  • visual computing
  • fluid simulation
  • Sviluppo di videogame
  • Grafica
  • Ottimizzazione
  • Elaborazione parallela
  • Fluid Simulation for Video Games (part 3)

    Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
  • Sviluppatori
  • Sviluppo di videogame
  • Intel® Threading Building Blocks
  • Intel® Integrated Native Developer Experience (INDE)
  • GameCodeSample
  • fluid dynamics
  • computational fluid dynamic
  • visual computing
  • fluid simulation
  • Sviluppo di videogame
  • Grafica
  • Fluid Simulation for Video Games (part 2)

    Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
  • Sviluppatori
  • Sviluppo di videogame
  • Intel® Threading Building Blocks
  • Intel® Integrated Native Developer Experience (INDE)
  • fluid dynamics
  • computational fluid dynamic
  • visual computing
  • fluid simulation
  • Sviluppo di videogame
  • Grafica
  • Fluid Simulation for Video Games (part 1)

    Simulation of fluids in games has been limited due to the computational challenges. This series of articles explains fluid dynamics and its simulation techniques.
  • Sviluppatori
  • Sviluppo di videogame
  • Intel® Threading Building Blocks
  • Intel® Integrated Native Developer Experience (INDE)
  • fluid dynamics
  • computational fluid dynamic
  • visual computing
  • fluid simulation
  • Sviluppo di videogame
  • Grafica
  • Iscriversi a visual computing