Sandy Bridge

Want faster game performance – try a SSD

At GDC this week, one of the technologies that fascinated me was the faster game development and performance using Intel Solid State Drives. I spoke with Intel’s Ryan Tabrah Senior Technical Marketing Engineer in our Storage Technologies Group
and he showed me a demo his team worked on. It totally blew me away! 3 months ago his team started on a project to demonstrate the benefits of designing video games using SSDs. It was rumored to be over 10x faster than a regular hard drive.

Game Engine Tasking Sample now live

The Intel Gaming and Graphics Samples team has just published another sample to coincide with one of our presentations

As part of our sponsored sessions, we had a presentation on using Intel Threading Building Blocks called Game Engine Tasking. It uses the concept of a task as found in TBB to enable better, more transparent scaling across available cores.

Personal Review of Intel Under-NDA Sandy-Bridge Event

Hi All,

Early this month Intel held an event about the Sandy Bridge architecture and other near future developments. Attendees signed an NDA before entering the event and the material presented was really interesting to hear. The room was packed to no room with what looked to me like over 500 people sitting and listening.

Another Gaming and Graphics Sample: Coming to a download near you!

I want to pre-announce another sample that will soon be available on ISN for download, certainly either during or right after GDC. And that brings up an interesting question, that of taxonomy of sample code. From the Intel Gaming and Graphics Samples team point of view, there are three categories for the sorts of code one could expect in a development kit:


Jeff's Notebook: 3D Vector Normalization Using 256-Bit Intel® Advanced Vector Extensions (Intel® AVX)

With the launch of our New Second Generation Intel® Core processor, there has been a lot of interested in the Intel® Advanced Vector Extensions (Intel® AVX). I decided to investigate more on how application developers targeting the Second Generation Intel core processor for their application might use Intel AVX.  Stan Melax has written a detailed article on how developers that are incorporating 3D images into their application might use Intel AVX.  

Solitude and Zombies: Waking up to a New Gaming Industry


A long time ago, a mentor encouraged me to wake up earlier each day and spend some quiet time thinking about what’s going on in my life. While my job responsibilities and family were growing, my attention span was shrinking. I was becoming someone that life just “happened to.” I didn’t like it and he was tired of hearing me complain about it. So now I slow down a little each morning  to thoughtfully consider my priorities and the bigger picture of life. It’s really helped me to prioritize my time (as well as remember all my kids’ names).  

Intel Gaming and Graphics Samples Blog-Post 1: Introduction

Hi, I am Phil Taylor.

As I join a new team and start a new gig at Intel, its time to introduce myself and start a new blog.

I am now working on the team producing gaming and graphics samples in the Visual Computing Software Division. While there have been gaming and graphics samples shipped in the past, we are trying to raise the level of the algorithms, code quality, and asset quality to provide developers with production ready code they can drop into their applications.

How did this come about, and who am I?

Iscriversi a Sandy Bridge