Ticker Tape: A Scalable 3D Particle System with Wind and Air Resistance

In this first of a three-part series, we discuss our approach to simulating 3D particle behavior and the modular design we used. Additionally, we look into the performance gains achieved through through threading and the use of Intel® SSE.
  • vcsource_type_techarticle
  • vcsource_domain_graphics
  • vcsource_techsample_tickertape
  • vcsource_techsample_gamecoderesourcedisk
  • vcsource_index
  • Sviluppo giochi
  • Grafica
  • Virtual World Server Power Savings by Dynamic Physics Tuning

    Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.

  • virtual worlds
  • visual computing
  • virtual world
  • OpenSimulator
  • Galton box
  • dynamic physics tuning
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_domain_graphics
  • vcsource_type_casestudy
  • vcsource_index
  • Sviluppo giochi
  • Grafica
  • Virtualizzazione
  • Iscriversi a vcsource_index