Intel SSE

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
  • SSE
  • visual computing
  • Intel SSE
  • volumetric clouds
  • volumetric cloud rendering
  • dynamic volumetric clouds
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  • vcsource_platform_desktoplaptop
  • vcsource_domain_graphics
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