particle effects

Fluid Simulation for Video Games (part 7)

This is a series on fluid simulation for video games. This article explains how to integrate a fluid simulation into a typical particle system and introduces motion resulting from arbitrary external affectors (such as wind and forces).
  • Sviluppatori
  • Sviluppo di videogame
  • Intel® Threading Building Blocks
  • Intel® Integrated Native Developer Experience (INDE)
  • visual computing
  • particle effects
  • vorticity
  • particle system
  • emission
  • Sviluppo di videogame
  • Grafica
  • Dynamics and Particle Effects, Part 4

    From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article-the last in this series on dynamics-I talk about the Ocean Shader, which is listed under fluid effects.
  • animation
  • visual computing
  • artistanimator
  • particle effects
  • Audri Phillips
  • dynamics
  • ocean shader
  • Grafica
  • Dynamics and Particle Effects, Part 3

    From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I touch upon this trend & provide hands-on demonstrations of the technical and artistic methods used.
  • animation
  • visual computing
  • artistanimator
  • rigid body dynamics
  • particle animation
  • particle effects
  • soft body dynamics
  • Grafica
  • Dynamics and Particle Effects, Part 1

    From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I touch upon this trend & provide hands-on demonstrations of the technical and artistic methods used.
  • visual computing
  • artistanimator
  • particle animation
  • particle effects
  • Audri Phillips
  • Grafica
  • Dynamics and Particle Effects, Part 2

    From their inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I use the Dynamics module to create rain, and then you create smoke as an introduction to using nDynamics.
  • visual computing
  • artistanimator
  • particle animation
  • particle effects
  • Audri Phillips
  • Grafica
  • Iscriversi a particle effects