Hey everyone, chip from Sixense reporting in once again. Wow, I am beat. Two days after GDC and my feet are still throbbing. I slept most of Saturday away and now here I am wide awake on on Sunday night with a messed-up sleep schedule. This seems like as good a time as any to write our blog post. At least by writing it now, I can sleep in a bit longer tomorrow.
Next week, March 25-29, 2013, the world’s largest professionals-only game industry event will kick off in San Francisco, California. The Game Developers Conference, or GDC, is an amazing event where game programmers, producers, game designers, executives, and many more all gather to talk about games and the future of the gaming industry. Over 20,000 attendees are expected at GDC 2013, with over 400 panels, tutorials, lectures, and presentations on game development topics.
Come together (Right now)
Well this week has been really really cool. Why? Because all the pieces are finally starting to come together, and what we’re seeing is super exciting. But rather than tell you about it, we thought we’d just show you:
It’s already Week 4 in the Ultimate Coder Challenge: Going Perceptual and our challengers have brought some seriously amazing work to the table at this point in the contest. This is the official halfway point, and progress is only going to accelerate from here.
Hey everyone! It’s chip here once again to tell you all about our week’s progress! Meet one of our little pigs:
Art & Design
He is the first modeling stage and we are going after a more cartoonish silhouette with a bigger head, smaller body...etc. We already have the pig in Unity and can be driven with our new control system.
This week we've been rather busy as The Other Brothers is gearing up for release, but here's what we've been up to:
Earlier in the week, Bob hosted a Hangout with some of us involved in the challenge, it was nice to have a chat and I hope we can do it again soon!
Hey everyone, chip here again with Sixense Studios.
Wow, thanks for the great video, judges! It’s nice to put some voices to your comments and hear what you’re thinking a bit more in-depth. We had a great week with all of us in the same office for the first time since the contest began. This has been our most productive week yet and we’re inspired to push even harder with this project.
Last weekend I finished off the Beta version of Betray. And that means that its time to start thinking about building my Gui tool kit. Before we get going lets strategize a bit about how I'm going to do this.
Welcome back to my humble attempt to re-write the rule book on teleconferencing software, a journey that will see it dragged from its complacent little rectangular world. It’s true we’ve had 3D for years, but we’ve never been able to communicate accurately and directly in that space. Thanks to the Gesture Camera, we now have the first in what will be a long line of high fidelity super accurate perceptual devices. It is a pleasure to develop for this ground breaking device, and I hope my ramblings will light the way for future travels and travellers.