Google Play ha agregado compatibilidad con múltiples APK para la arquitectura de CPU x86. Esta funcionalidad le permite publicar diferentes APK para su aplicación, cada uno dirigido a la arquitectura de CPU x86. El APK es una versión completa e independiente de su aplicación, pero comparte el mismo listado en Google Play y debe tener el mismo nombre de paquete y estar firmado con la misma clave de versión. Esto es muy útil para los casos en que su aplicación no pueda funcionar en todos los dispositivos con un único APK, como es el caso de aplicaciones desarrolladas con el NDK para Android.
Google Play has 新增面向 x86 CPU 架构的多 APK 支持。该 特性支持您针对定位于 x86 CPU 架构的应用发布不同的 APK。APK 是一套完整且独立的应用版本，它使用与 Google Play 上相同的应用列表，而且必须使用相同的软件包名称并使用相同的 release key 进行签名。当您的应用无法通过一个 APK 覆盖所有目标设备时，例如使用 Androind NDK 开发的应用，该特性将十分有用。您可以访问 Google 多 APK 支持页面（安卓开发人员站点），了解完整信息。
下面的会话专门针对希望对应用进行打包以便支持安卓 x86 设备的安卓开发人员而创建：
Google Play has added Multiple APK support for x86 CPU architecture. This feature allows you to publish different APKs for your application that are each targeted to x86 CPU architecture. The APK is a complete and independent version of your application, but it shares the same application listing on Google Play and must share the same package name and be signed with the same release key. This feature is useful for cases in which your application cannot reach all desired devices with a single APK such as an App developed using Androind NDK.
Co-Founder and COO Sebastien Borget of Pixowl graciously gave us a few minutes out of his busy schedule to talk about current projects they are working on along with his thoughts on the mobile development landscape.
One of the most intriguing stories to come across the news feeds recently is that of Dong Nguyen, the developer behind the runaway hit Flappy Bird. This immensely popular game, which was the number one downloaded free app in both the Apple App Store and Google Play for nearly a month, reportedly generated up to $50,000 a day in revenue from in-app advertising. Not too bad of a payday for an indie developer who apparently made the game in less than a week in his spare time.
A new study out from Distimo this week, who made the report in partnership with Wandoujia, a leading mobile content search engine for Android users in China, authoritatively concludes that Asia is now the world’s top marketplace for apps, and that by a large margin when compared to other markets. Revenue year over year from 2012 to 2013 rose by 162%, with much of that coming from Google Play. Compared to the Apple App Store, Google Play’s growth quadrupled in 2013, while Apple grew by 94% in total revenue for iPhone apps, 64% for iPad apps.
Android developers who want to have their apps discovered more effectively in Google Play will be glad to know that the curation team behind the popular app store have basically the same goals in mind. A recent video from Koh Kim and Dan Galpin, both who work as developer advocates for Google, talked about several ways that developers can make their apps more accessible and engaging to users, thereby increasing installs, revenue, and authority.
The top Android apps of 2013 have been put together by Google Play users, with more than one million votes cast in the first annual Players’ Choice: Top Google Play Apps and Games poll. There were several unique categories in these user-submitted picks, included Old School Still Cool, Best Game Based on a Movie, and even a write-in category, where players took the time to write and tell Google Play about their favorite app.