Hand tracking

Virtual Archers Put Gesture to the Test with Longbow*

Jason Allen, creator of the archery-based game Longbow*, saw Intel® RealSense™ technology as a perfect opportunity to use hand and gesture tracking for the action of aiming and firing arrows. This article describes how he made it work.
  • Sviluppatori
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Sviluppo di videogame
  • Windows*
  • Unity
  • Principiante
  • Intermedio
  • Tecnologia Intel® RealSense™
  • Intel RealSense 3D Camera
  • IntelRealSense SDK
  • gesture
  • Hand tracking
  • unity
  • ux
  • Esperienza utente e progettazione
  • Intel® RealSense™ — образец кода Sketch

    This code sample (Sketch) demonstrates the use of the Intel® RealSense™ SDK for Windows* in a simple virtual drawing app that utilizes a number of hand tracking and gesture recognition capabilities available in the Intel RealSense SDK. - Video Demonstration - http://intel.ly/1C54BTV
  • Sviluppatori
  • Microsoft Windows* 8.x
  • Tecnologia Intel® RealSense™
  • Windows*
  • C#
  • Intermedio
  • SDK Intel® RealSense™
  • Tecnologia Intel® RealSense™
  • sketch
  • Hand tracking
  • Gesture Recognition
  • finger pinch
  • Intel® RealSense™ Technology
  • Intel® RealSense™
  • Intel RealSense. RealSense SDK
  • Ejemplo de código de Intel® RealSense™: "Sketch"

    This code sample (Sketch) demonstrates the use of the Intel® RealSense™ SDK for Windows* in a simple virtual drawing app that utilizes a number of hand tracking and gesture recognition capabilities available in the Intel RealSense SDK. - Video Demonstration - http://intel.ly/1C54BTV
  • Sviluppatori
  • Microsoft Windows* 8.x
  • Tecnologia Intel® RealSense™
  • Windows*
  • C#
  • Intermedio
  • SDK Intel® RealSense™
  • Tecnologia Intel® RealSense™
  • sketch
  • Hand tracking
  • Gesture Recognition
  • finger pinch
  • Intel® RealSense™ Technology
  • Intel® RealSense™
  • Intel RealSense. RealSense SDK
  • Creating an Intel® RealSense™ SDK Interface to Unity* 3D UI Elements

    This article describes how to use Intel® RealSense™ technology to interface with traditional graphical user interface (GUI) widgets. Where the first two articles in this series concentrated on the three-dimensional (3‑D) elements in a typical Unity* 3D scene, this article shows how to use the Intel RealSense SDK to augment the supporting elements in a game or simulation.
  • Sviluppatori
  • Microsoft Windows* 8.x
  • Tecnologia Intel® RealSense™
  • Windows*
  • Unity
  • Intermedio
  • SDK Intel® RealSense™
  • Tecnologia Intel® RealSense™
  • Intel RealSense
  • Hand tracking
  • Unity 3D
  • unity
  • GUI widgets
  • Intel® RealSense™ Code Sample "Sketch"

    This code sample (Sketch) demonstrates the use of the Intel® RealSense™ SDK for Windows* in a simple virtual drawing app that utilizes a number of hand tracking and gesture recognition capabilities available in the Intel RealSense SDK. - Video Demonstration - http://intel.ly/1C54BTV
  • Sviluppatori
  • Microsoft Windows* 8.x
  • Tecnologia Intel® RealSense™
  • Windows*
  • C#
  • Intermedio
  • SDK Intel® RealSense™
  • Tecnologia Intel® RealSense™
  • sketch
  • Hand tracking
  • Gesture Recognition
  • finger pinch
  • Intel® RealSense™ Technology
  • Intel® RealSense™
  • Intel RealSense. RealSense SDK
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