Intermedio

Significant Scalability and Performance Improvement for Intel® MKL PARDISO on SMP Systems

Intel® MKL 11.3 Beta (released in April 2015) contains significant performance and scalability improvements for the direct sparse solver (a.k.a. Intel MKL PARDISO), on SMP systems. These improvements particularly benefit the Intel Xeon Phi coprocessors and Intel Xeon processors with large core counts. As an example, the chart below shows a 1.7x to 2.5x speedup of Intel MKL 11.3 Beta over Intel MKL 11.2, when using the PARDISO to solve various sparse matrices on an Intel Xeon Phi coprocessor with 61 cores.

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  • Intel Math Kernal Library (Intel MKL)
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  • Architettura Intel® Many Integrated Core
  • Further Vectorization Features of the Intel Compiler - Webinar Code Samples

    The code samples for the webinar "Further Vectorization Features of the Intel Compiler" given on 4/7/2015 are attached below.

    Here are some examples of command lines that may be used to build them. This list is not intended to be complete or to be a tutorial as such, just a guide to things to try. It uses Linux* switch syntax; Windows* equivalents are closely similar.

    See the presentation for more detail; slides and video will be posted separately and later.

    icpc -c -qopt-report-phase=vec -qopt-report=3 no_stl.cpp

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  • Intermedio
  • vectorization
  • Ottimizzazione
  • Vettorizzazione
  • Introduction to Resource Binding in Microsoft DirectX* 12

    In DirectX 12, Microsoft reduced resource overhead to improve application efficiency, cutting CPU usage by more than half. This decreases energy consumption and allows gamers a longer play time on mobile devices. Wolfgang Engel of Confetti describes the new resource binding mechanisms that developers will need for managing and tracking resources with DirectX 12.
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  • Microsoft Windows* 10
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  • Microsoft DirectX*
  • DirectX 12
  • Microsoft Direct3D* 12
  • Sviluppo di videogame
  • Процедурный рендеринг разреженного пространства

    Download Source Code ZIPfile

    Процедурный рендеринг разреженного пространства (SPVR) — это методика рендеринга пространственных эффектов в реальном времени. Мы очень рады, что в будущей книге «GPU Pro 6» будет глава, посвященная SPVR. В этом документе приводятся некоторые дополнительные сведения

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  • Microsoft Windows* 8.x
  • Sviluppo di videogame
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  • GameCodeSample
  • Sparse Procedural Volumetric Rendering
  • SPVR
  • metavoxel
  • ray marching
  • Controlling Philip Hue Lights using Intel Edison

    Have you ever wanted to control your light bulbs? Ever forget to turn off your lights before a long trip? Well Philip's has developed this smart light bulbs that allow you to control the lights via wifi called Philip Hue Lights. Philip's has a great smartphone app that let's you control the lights (setting timers, moods, etc.), but I wanted to try controlling the lights via my Intel Edison board via NodeJS. 

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