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Unite 2015 Taipei 展示Intel 多項軟體技術

在剛結束的 Unite 2015 Taipei  (4/22 , 4/23) 在intel 攤位上有許多軟體技術展出,為大家整理一下:

Unity 在 IA (intel architecture) Android上的表現

在Unity 4.6以後開發者可以再輸出的時候直接勾選產生IA Android的APK 甚至是跨平台的FAT APK。開發者可以輕鬆地在IA Android機器上提升效能。

2015 April Hardware Seeding Contest - Submit to win an Iris Pro Laptop!

This month’s hardware seeding contest is for two (2) Cyberpower Zeus Hercules laptops - that means two game devs will walk away with one each!  They come equipped with a 4th Gen Core i7 processor and Intel® Iris™ Pro Graphics – our highest end processor for laptops.  It’s actually the same model laptop that I use on a daily basis.


The Last Line Effect


I have studied numbers of errors caused by using the Copy-Paste method and can assure you that programmers most often tend to make mistakes in the last fragment of a homogeneous code block. I have never seen this phenomenon described in books on programming, so I decided to write about it myself. I called it the "last line effect".

Null Pointer Dereferencing Causes Undefined Behavior

I have unintentionally raised a large debate recently concerning the question if it is legal in C/C++ to use the &P->m_foo expression with P being a null pointer. The programmers' community divided into two camps. The first claimed with confidence that it wasn't legal while the others were as sure saying that it was. Both parties gave various arguments and links, and it occurred to me at some point that I had to make things clear. For that purpose, I contacted Microsoft MVP experts and Visual C++ Microsoft development team communicating through a closed mailing list.

Using the Unity* Toolkit’s SendMessage Action with Intel® RealSense™ Technology

This tutorial shows you how to use the Intel® RealSense™ Unity* Toolkit SendMessage action, which allows you to call a function from another script whenever an Intel RealSense application event is triggered.
  • Sviluppatori
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Tecnologia Intel® RealSense™
  • Unity
  • Principiante
  • Intermedio
  • Tecnologia Intel® RealSense™
  • Intel RealSense
  • unity
  • Sviluppo di videogame
  • Direct3D* 12 — 提高 PC 上的控制台 API 效率和性能

    Direct3D* 12 概述
    作者: Michael Coppock

    下载 PDF

    Microsoft Direct3D* 12 是 PC 游戏技术令人兴奋的跨越式发展,可帮助开发人员更好地控制游戏,提高 CPU 的效率和可扩展性。




        1.0 – 突破过去
        1.1 – 接近完美

  • Sviluppatori
  • Microsoft Windows* 8.x
  • Sviluppo di videogame
  • Windows*
  • Intermedio
  • Microsoft Direct3D* 12
  • direct3d
  • D3D
  • Sviluppo di videogame
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