Sviluppo di videogame

Sandy Bridge brings 3D to Baseline Home Theatre PCs

The Sandy Bridge platform is the last major piece of the puzzle for 3D on the home-theatre PC. It’s taken a while to get to this point, and there are some hurdles remaining, but it’s nice to have the groundwork done. HDMI 1.4 3D support is now available to pretty much anyone regardless of their form factor or brand preferences.

О прибыльной торговле бесплатным

Недавно одна известная компания выпустила приложение-оболочку для не менее известной мобильной платформы (простите за такую загадочность, но в данном случае важны не имена, а сам прецедент). Цену компания установила по меркам платформы довольно высокую – больше десяти евро, а демоверсию делать не стала, объяснив это суровыми правилами локального магазина приложений. Объяснение, честно говоря, так себе, потому что другие разработчики демоверсии выкладывают тысячами, и никто их за это из магазина пинками не выгоняет.

Economic Climate still bumpy for Game Studios?

Over the last few weeks I’ve been doing some spring cleaning on my contacts database. This is something I’ve been dreading for a long time since the database currently has something like a little over sixteen thousand contacts in it. That’s right.. 16,000. Frankly it was getting a bit wieldy and difficult to find active contacts so it was time for me to roll up my sleeves and just tackle it.

Integrated Graphics for UMD


The UMD (Ultra Mobile Device) is the latest innovation in the PC family that gives the consumer a low power mobile device with complete capabilities of a PC. A UMD is small form factor devices which allow the consumers to carry it conveniently wherever they go and provide the facility to access digital data and be connected 24x7.

  • visual computing
  • Dispositivi mobili
  • Grafica
  • Sviluppo di videogame
  • DirectX Constants Optimizations for Intel Integrated Graphics

    by Katen Shah, Luis Gimenez , Arzhange Safdarzadeh

    The goal of this paper is to describe the behavior of constants in DirectX 9 and DirectX 10 to help developers optimize the performance of the applications in Intel Integrated Graphics.

    Intel Integrated Graphics refers to Intel® Graphics Media Accelerator used in the Intel® 4 Series Chipsets (the Intel® 4500, X4500, and X4500HD GMAs). These chipsets are used in desktop G41, G43, and G45 and mobile GM45 and GM47 systems.

  • visual computing
  • Grafica
  • Sviluppo di videogame
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