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Direct3D* 12 — 提高 PC 上的控制台 API 效率和性能

Direct3D* 12 概述
作者: Michael Coppock

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摘要
Microsoft Direct3D* 12 是 PC 游戏技术令人兴奋的跨越式发展,可帮助开发人员更好地控制游戏,提高 CPU 的效率和可扩展性。


 

目录

简介

    1.0 – 突破过去
    1.1 – 接近完美

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  • Graphics Performance Analyzers 2015 R1 Release Notes

    This article contains the online version of the Release Notes for Graphics Performance Analyzers. You'll find system requirements, installation instructions, issues and limitations, and legal information for the product.
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  • Unity* Resource Center for x86 Support

     

    Unity

    This Unity* resource page on the Intel® Developer Zone is your central location for support of x86 within the Unity game engine. Check back often as this page will be updated frequently!

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  • Эффективность и Производительность Консольных API на ПК

    Общие сведения о Direct3D* 12
    By: Michael Coppock

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    Аннотация
    Microsoft Direct3D* 12 — важный шаг в развитии технологий игр на ПК. В новой версии разработчики получают более мощные средства контроля над своими играми, могут эффективнее использовать ресурсы ЦП.

     


     

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  • Introduction to Resource Binding in Microsoft DirectX* 12

    In DirectX 12, Microsoft reduced resource overhead to improve application efficiency, cutting CPU usage by more than half. This decreases energy consumption and allows gamers a longer play time on mobile devices. Wolfgang Engel of Confetti describes the new resource binding mechanisms that developers will need for managing and tracking resources with DirectX 12.
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