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Developing HTML5 Games with the Intel® XDK - Part 13

Main Menu, Game Over Screen, Scoring System, and Difficulty Adjustment

This tutorial will go over how to create the main menu, game over screen, and scoring system.

Learning Objectives

At the end of this tutorial you will know how to

  • Write a menu screen
  • Write a game over screen
  • Write a scoring system
  • Adjust difficulty

With our main game logic completed we now need to complete parts surrounding the game.

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  • Developing HTML5 Games with the Intel® XDK - Part 12

    Collision And Control

    This tutorial will go over collision with the both the Biscuit and the border of the game screen. We will also fix up the issues with the controls. Please open up the tutorial project and the Cocos2d-JS* API.

    Learning Objective

    At the end of this tutorial

    You will understand how,

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  • Developing HTML5 Games with the Intel® XDK - Part 11

    Creating The Biscuit

    This tutorial will go over the creation of the “biscuit.”

    Learning Objectives

    At the end of this tutorial

    You will understand,

    • How the Biscuit positions itself

    You will be able to,

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  • Developing HTML5 Games with the Intel® XDK - Part 10

    Controlling The Snake

    In this tutorial we will go over controlling the Snake through user input.

    Learning Objectives

    At the end of this tutorial you will be able to:

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  • Developing HTML5 Games with the Intel® XDK - Part 9

    Creating The Snake Body

    This tutorial will go over the implementation of the snake’s body.

    Learning Objectives:

    At the end of this tutorial,

    You will understand

    • The Snake moves in unison through each part passing on its previous position

    You will be able to

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  • Developing HTML5 Games with the Intel® XDK - Part 8

    Moving The Snake

    This tutorial will continue the implementation of the main scene with a focus on movement and game ticks.

    Learning Objectives

    At the end of this tutorial

    You will understand that:

    • A game engine has a constantly running loop that updates game logic
    • Each loop is a called a tick

    You will be able to:

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  • Developing HTML5 Games with the Intel® XDK - Part 7

    Positioning The Snake

    In this tutorial you will continue the implementation of the main scene in the game with a focus on the coordinate system.

    Learning Objectives

    At the end of this tutorial

    You will know that:

    • Cocos2d-JS* uses a right handed coordinate system
    • There is an internal view size
    • Nodes are positioned in their parent’s coordinate space

    You will be able to:

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  • Developing HTML5 Games with the Intel® XDK - Part 6

    Creating The Snake

    In this tutorial you will implement the main scene in Snake.

    Learning Objectives

    At the end of this tutorial,

    You will know that:

    • The Snake is represented by multiple parts

    You will be able to:

    • Create the GameScene
    • Implement the SnakeLayer
    • Implement a SnakePart
    • Initialize the Snake head

    Create the GameScene

    To create our GameScene:

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  • Developing HTML5 Games with the Intel® XDK - Part 5

    Snake Overview

    This tutorial will go over the design of our Snake game in Cocos2d-JS* and also the first parts of implementing it. Please open up the Cocos2d-JS API and also download this asset pack we will be using in the game.

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  • Developing HTML5 Games with the Intel® XDK - Part 4

    Cocos2d-JS* Template Overview

    This tutorial will go through the Cocos2d-JS template and will build on what we discussed previously about the engine.

    Learning Objectives

    At the end of this tutorial, you will understand that:

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