Today at GDC 2015, Intel showed demos running on Intel hardware using the new DirectX* 12 API from Microsoft. These demonstrations continue the recent Intel dedication to show support for a new API version from the moment it is announced.
Today, Intel and leading game developer Ubisoft announced that they are working together to add native x86 support to the Ubisoft Cosmos game engine. This enables a long lineup of future mobile game releases from Ubisoft to run natively on x86 platforms. Native execution results in improved load times, performance, and power efficiency compared to non-native games. Games that run longer and perform better provide more compelling experiences for game players, and this translates directly into increased monetization opportunities for publishers.
Intel announced today that it has been working with Funcom to enhance the visual effects in its Windows* and Android* versions of LEGO* Minifigures Online, a fun-packed online game. The companies used the unique pixel synchronization capabilities of Intel® Iris™ graphics to enable more realistic smoke, clouds, and shadows. The game can also run in a low power mode extending play time by more than 80% when running on Intel devices.
Intel announced today that it is helping indie studio Flying Mollusk use Intel® RealSense™ technology to power its ambitious bio-feedback enhanced, psychological horror game “Nevermind*.” Intel first learned about Nevermind through Kickstarter just before GDC 2014. After meeting with the developers, witnessing their vision and passion for creating a groundbreaking title, Intel realized that Intel RealSense technology was uniquely suited to help them achieve their vision.
- Brute-force algorithms
- Greedy algorithms
- Pattern matching and string/text algorithms
- Numerical approximation algorithms
Parallel Solution to Cat-and-Mouse strategy game problem (Vyukov)