Native Intel® RealSense™ SDK Image Copying in Unity*

Use this code sample to learn how to use a native Unity plug-in to increase performance of displaying Intel® RealSense™ SDK image data by bypassing the C# layers of the SDK. Image data is uploaded to the GPU directly through the graphics API.
  • Sviluppatori
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Sviluppo di videogame
  • Tecnologia Intel® RealSense™
  • Windows*
  • Unity
  • SDK Intel® RealSense™
  • Tecnologia Intel® RealSense™
  • Microsoft DirectX*
  • GameCodeSample
  • GameDev
  • RealSense
  • 3D Camera
  • DirectX
  • unity
  • graphics
  • GPU
  • Sviluppo di videogame
  • Grafica
  • MFXVideoVPP_Init fails -17 with new i7 processor

    I have a problem using VPP on a computer with a new i7 chip when I try to use VPP functionality. This is the same error in this older thread, but the Intel representative suggested to start a new thread, so I reporting this problem in a new thread.

    Here is the new processor that fails:
    Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz

    Here is the older processor that worked properly:
    Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz

    Issue in Intel Sample Muxing with FFMPEG of Memory leak


    I have Intel sample code of Muxing find here named : 

    The issue is that when i run this sample_encode , i find that memory is keep on increasing in Task Manager. Help me to solve the issue.

    Also i find comment in  pipeline_encode.cpp -> Class CEncodingPipeline function Close that : 

    Bitrate question

    Hello Support team,

    I have downloaded one of the 'Bigbuckbunny' mp4 trailer in order to compare it with my encoded video.

    I encode a video of size 1024 x 768 30 FPS captured by camera and set the bit rate to 16000 (16 kbps) to get a decent and non blocky mp4 (even

    if there is no movement in the scene captured).

    The 'Bugbuckbunny' mp4 is 1280 x 720 25 FPS and encoded only at around 1600 kbps with smooth video (1/10 bit rate of my video).

    Unknown error when using look ahead rate control

    I wish to use look ahead rate control. When I select that option, and execute the encoder "Query" function, the result is successful. But when I then call the Init function, an "unknown error" (-1) is returned.

    Can someone please explain this error to me?

    I am on a Linux environment, using an Intel(R) Core(TM) i7-4790T CPU @ 2.70GHz

    Sample Decoder for screen capture using HW is slow on Windows10 Enterprise


    I am running sample_decode application (from Intel Media Samples for screen capturing on a Windows10 enterprise machine (laptop) using HW decoding option. My screen resolution is 1366x768, graphics card is Intel HD Graphics 4000 and driver is updated with latest version as per my understanding. But I am getting a slow capture speed (15~18 fps only) on this machine. I also see "WARNING: partial acceleration" message on command prompt when running this sample decoder app.

    HDCP 2.2 and Skylake i7-6700

    We are using a Skylake i7-6700 CPU, with an ASRock FATAL1TY Z170 motherboard to build a compact 4K UHD player. 

    The Skylake i7-6700 supports HDCP 2.2, as does the ASRock FATAL1TY Z170 motherboard. 

    With HDCP 2.2, an HDMI connection to an HDCP 2.2 capable UHDTV port should show either a scrambled signal or reduce the signal to HD quality.

    We see no difference between either of the two ASRock FATAL1TY Z170 HDMI ports, open of which is supposedly HDCP 2.2.

    What magic lotion do we need to activate the i7-6700's HDCP 2.2 capability?  



    Stream desktop screen using Intel media SDK with intel atom E3825



          I am trying to stream(h264) desktop using Intel media sdk.


         The platform details are as below.

          Intel atom E3825

          Windows 7

         Media SDK 2016.


        By using sample codes provided with SDK and screen capture plugin, I am able to stream h264 elementary stream using an i7 laptop.



    OS: Ubuntu 12.04



    Platform:  i5-4570S

    I found something below was strange.

    mfxStatus CDecodingPipeline::ResetDecoder(sInputParams *pParams)
        // close decoder
        sts = m_pmfxDEC->Close();

        // init decoder
        sts = m_pmfxDEC->Init(&m_mfxVideoParams);

        ...  ==> why there's no m_pmfxVPP->Close()?? I can find this API was used in another example   

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