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Real-Time Shadow Maps on Mainstream Graphics Hardware


Abstract

This white paper describes techniques to generate shadows on mainstream graphics hardware in realtime. Shadows make a 3D scene more realistic and the realism is increased by the use of floating-point textures in shadow maps. This paper describes how shadow maps can be generated in graphics hardware that does not support floating point textures and those that do.

  • texture map
  • global illumination
  • visual computing
  • Grafica
  • Sviluppo di videogame
  • You're Singing My Toon: Cartoon Style Nonphotorealistic Rendering in Macromedia's* Shockwave 3D

    Introduction

    "When you see a comics rack, even at a distance of ten to fifteen feet, you're overwhelmed by the energy and the grossness and the vulgarity and the pure vitality that's spilling off that material." Gil Kane quoted in The Comic Book in America, page 29.

  • animator
  • digital content creation
  • texture map
  • visual computing
  • Grafica
  • Sviluppo di videogame
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