Installing problem on centos 7.1

I have fresh new install of centos 7.1 and trying to install intel media server studio essential 2015 r5.

I follow the steps described in getting started guide., but after install_sdk_umd... finishes installing packages from yum repo and starts installing sdk provided rpm files, I am getting error: mesa-dri-drivers >= 8.0.1 is needed by libva-1.3.1-staging.20130628.36242.el7.x86_64.

Joining videos together with rotation

I have an app which records video from both the front and back camera, and I want to be able to stitch the videos together into one long video.

When I try this, (with the following code), any videos from the rear camera are flipped upside down.

Basically, what I think I need is a way to join the videos with setting a different rotation effect on the different video segments.

Additionally, the performance is pretty slow - is there a way to speed this up?




RGB Resolution


I am attempting to capture full resolution RGB images like this:


Where "pipe " is a utilpipeline instance.

This gives me 1280x720 rgb images, however, these images are of poor quality, containing many compression-like artifacts.  Is it possible that I am capturing a lower resolution that is simply being upscaled to 720p.  If so, how can I get full 720p color images?

Any help is appreciated.



April Game Dev Hardware Seeding Contest Winners!

We’re pleased to announce the winners of April’s Hardware Seeding Contest!

  • Dan Higgins of Lunchtime Studios
  • Will Bucknam of Voice To Game

A bonus is, I’ll have the joy of being able to give Dan his Cyberpower Zeus Hercules in person at Power of Play this week! 

You can all expect the May Hardware Seeding Contest to be announced in couple weeks and will focus on seeding Intel powered Android tablets.

游戏公司借助英特尔® Sample Code 加速发展

Whether you are an indie game developer or a seasoned professional, you are likely to find an interesting code sample on Intel Developer Zone's game dev section. Read here to learn how Intel engineers worked with Blizzard and Codemasters to optimze our Adaptive Volumetric Shadow Maps (AVSM), Conservative Morphological Anti-Aliasing (CMAA), and Software Occlusion Culling code samples.
  • Sviluppatori
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Sviluppo di videogame
  • Windows*
  • C/C++
  • Compilatore C++ Intel®
  • Microsoft DirectX*
  • samples we’ve created have been adapted for use in games published by Blizzard and Codemasters – specifically Adaptive Volumetric Shadow Maps (AVSM)
  • Conservative Morphological Anti-Aliasing (CMAA)
  • and Software Occlusion Culling.
  • Sviluppo di videogame
  • Grafica
  • Processori Intel® Core™
  • Desktop Microsoft Windows* 8
  • Ottimizzazione
  • MFX_ERR_DEVICE_FAILURE on MFXVideoSession::SyncOperation


    I have build an encoding pipeline integrated with ffmpeg for muxing into MP4 container in a similar fashion as the ffmpeg integration sample. Overall all works but with some issues. Very often the app experiences MFX_ERR_DEVICE_FAILURE error after which encoding no longer works when calling MFXVideoSession::SyncOperation when synchronizing for getting the bitstream data. The error lacks any pattern but there are a few things I have noticed:

    Deployment of application using MSDK on linux


    I'm using Intel MediaSDK on linux. (CentOS 7)

    I'm not sure how to make the deployment of the applicatoin on the customer's machines.

    As I understand, there is no need in additional MSDK license in case where only binaries are installed on the target machine.

    On the other hand, I can't use Intel installation scripts to install it since it installs also documentation, header files and additional tools.

    Do you have any common or recommended procedure for deployment of MSDK binaries on customer machines?

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