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Linux: Performance issue when rendering a decoded video

Hello everybody,

I did some tests with the latest MSDK Release 2015R3 for Linux on a Intel NUC D34010. More precisely i used the MSDK samples to decode and display a h264 stream ("Tears of Steel" at a resoultion of 3840x1714 pixels and 24 frames per second - https://mango.blender.org/). The system is set up as described in the Getting Started Guide, i.e. CentOS7 with a patched Kernel is running.

To decode and render the video, i used this command: 

Graphics Performance Analyzers: Which Tools Are Available on My Platform?

Graphics Performance Analyzers is the premier tool for optimizing games on Microsoft Windows* OS. Graphics Performance Analyzers also support the analysis of games on Intel phones and tablets running the Google* Android*. This article describes the different platforms for the product, and how to download the product.
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    Hello,

    I have submitted may application for the second phase of the Realsense App Challenge 2014. However I have not received any confirmation email.

    In the idea dashboard, the submit button has disappeared but I continue having the counter with the days left to submission deadline.

    How can I be sure the submission was taken into account?

    Thanks,

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    Streaming H264 over network and decoding with gstreamer real time

    Hi. 

    I'm having issues with streaming h264 streams over the network and playing them using gstreamer. My player side is a java application hence i have to use gstreamer. 

    What i'm able to do is encoding h264 streams and writing to a file and playing them using gstreamer. However, when i stream the encoded h264 bit streams over the network and try to use gstreamer appsrc to read them, i failed to get a play back on gstreamer side.

    Consejos útiles para análisis y optimización de gráficos en Android*

    Si está desarrollando una aplicación que usa gráficos de manera intensiva y no está satisfecho con el rendimiento, continúe leyendo para averiguar la manera de mejorarlo.

    Trabajo previo

    El primer paso de todo análisis de rendimiento es averiguar si la aplicación está enlazada a la CPU o a la GPU. Una manera de averiguarlo es con los Analizadores de Rendimiento de Gráficos (GPA).

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    在英特尔® 架构的设备上优化 Android*应用

    概要介绍:

    多年来英特尔®一直致力于帮助第三方软件商在 Windows 平台做性能和功耗的优化.软件优化后在性能和功耗上得到了大幅的改善。随着 Android*成为一个更大的市场平台,软件商都相应推出了自己在 Android 上的软件。然而,这些软件仍然有着比较大的优化空间.软件尤其是多媒体应用软件在性能和功耗方面提升空间非常大.事实上,同一款软件在同一 Intel 硬件平台上在 Window 上的性能甚至会远远好过在 Android*上的性能.这篇白皮书介绍了开发优化 Android 应用程序的一些工具和方法以及媒体应用程序的优化实例。这篇白皮书旨在面向  ISVs,  OEMs,  和其他技术相关人士。

    点击此处下载白皮书>>

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