Unity

Orlando Game Jam Featuring Intel® RealSense™ Technology

For the past ten years, the Science Center in my home town of Orlando has hosted a gaming event called Otronicon which brings together all forms of interactive media developed in the greater Central Florida area. It has become a place for local developers and enthusiasts alike to congregate and show off new ideas as well as get inspired by the technology and applications that are being worked on. For the first time last year the event hosted a game jam, focusing on making a game for the then fresh tech, the Oculus Rift.

An Intel® RealSense™ Technology–Driven First-Person Controller in Unity* 3D

In this first article of a three-part series, I use the hand tracking algorithm in the Intel® RealSense™ Software Development Kit (SDK) to control the position and LookAt of a Unity* 3D first-person controller (FPC).
  • Sviluppatori
  • Microsoft Windows* 8.x
  • Tecnologia Intel® RealSense™
  • Unity
  • Intermedio
  • SDK Intel® RealSense™
  • Tecnologia Intel® RealSense™
  • Intel RealSense
  • Gesture tracking
  • Unity 3D
  • first person controller
  • unity
  • Unity* 3D 中由英特尔® 实感™ 技术驱动的第一人称控制器

    In this first article of a three-part series, I use the hand tracking algorithm in the Intel® RealSense™ Software Development Kit (SDK) to control the position and LookAt of a Unity* 3D first-person controller (FPC).
  • Sviluppatori
  • Microsoft Windows* 8.x
  • Tecnologia Intel® RealSense™
  • Unity
  • Intermedio
  • SDK Intel® RealSense™
  • Tecnologia Intel® RealSense™
  • Intel RealSense
  • Gesture tracking
  • Unity 3D
  • first person controller
  • unity
  • Iscriversi a Unity