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DirectX 12 技术白皮书

DirectX 12 技术白皮书

随着微软最新一代操作系统Windows 10的发布,其核心图形技术也升级到了最新的DirectX 12。为了帮助之前有DirectX经验的程序员尽快熟悉并上手使用DirectX 12来开发游戏,微软、英特尔和苏州蜗牛公司三方通力合作,结合了苏州蜗牛《九阳神功》PC DirectX 12版本的开发经验编写了此白皮书。希望给每一位热爱微软DirectX技术的开发者朋友带来最前沿的第一手资料。本白皮书由来自微软的资深图形专家、DirectX12项目经理 ―― 陆建业担任技术顾问,每个章节由三家公司的技术专家合作完成:

第一章:梅颖广(微软)

第二章:梅颖广(微软)

第三章:吕文伟(蜗牛)

第四章:郭胜(英特尔)、吕文伟(蜗牛)

第五章:王凯(英特尔)、吕文伟(蜗牛)

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    To the IDZ community that might be interested: Microsoft is hosting an event next week for Windows developers worldwide. Take a look at the link and all of the locations they are offering for F2F help in publishing on the Windows store.   These could include 2 in 1, all-in-one and Tablet apps. for example applications that demonstrate these usage models check out The Intel App Innovation Contest winners at https://software.intel.com/en-us/articles/intel-aic-2013-9-prize-winners

     

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    Поскольку все больше устройств поддерживает сенсорный ввод, обработка сенсорных методов взаимодействия в приложениях становится все более важной.

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    For those that program (or are learning to program), the convention is that one's first program is called "Hello World," where, as the name implies, the quest is to get the display (whatever it may be) to show "Hello World." In this case, this is my first blog as the Community Manager for Intel® RealSense technology. I step into this role, taking over for the wonderful Bob Duffy, who is moving on to the roll of being the manager of community managers.
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