Havok

can i use Microsoft Visual C++ 2008 Express Edition

Hi my name is john and i am very new to intel software

i just downloaded the HavokContentTools_PcXs_6_0_0_20080925 and all i have is Microsoft Visual C++ 2008 Express Edition can i use that the software plugins or not im not sure what i can use and what i cant.

I use blender and gmax and i haveirrlicht-1.4.2 but the tutorials on it are out dated and i cant get it to work so i gave up on that.

any help would be great thank you in advance for your help and comments

Constraint bugs

I created a simple custom constraint using the Construction Kit. Here is the code.

kit.setPivotsHelper(pBodyA, pBodyB, hkPivotW);

kit.setAngularBasisABodyFrame();

kit.setAngularBasisBBodyFrame();

kit.constrainAllAngularDof();

A is a Keyframed object in my level, while B is a Dynamic cube. All objects in my test case have a mass of 1.

The basic behavior of the constraint is that B is free to translate but its frame is constrained to always match the frame of A.

Havok 6 - Uninitialized bone in pose

Hi. after converting from havok 5.5.0 to havok 6.0.0 I have run into this problem.

When I try to call SampleAndCombineAnimations for an hkaPose I get an assert:

HAVOK: .\Rig\hkaPose.cpp(148): [0x5A3281F6] Assert : ! isFlagOn(b, F_BONE_MODEL_DIRTY)
Trying to access uninitialized bone in pose

I'm not sure, but it may be related to the way I'm getting the data in the pose, which has changed in havok 6.0.0.

In 5.5.0 I used to use the writeAccessFloatSlotValues, writeAccessPoseLocalSpace, writeAccessPoseModelSpace funcions.

Havok 6 - Problem loading models

Hi. I just updated from havok 5.5.0 to 6.0.0.

I'm now having trouble loading binary havok models.

I have re-exported the models from Maya using the ver 6.0.0 exporter.

When I load the the model using loadEntrire file that returns HK_SUCCESS.

When I then use getContents to access the root level container, I get an assert and this message in the output window:

HAVOK: .\Packfile\hkPackfileData.cpp(147): [0x4A45F946] Assert : typeInfo != HK_NULL
Found unregistered type 'hkClass'.

Error at hkaAnimatedSkeleton.sampleAndCombineAnimations()

I've got multiple animations imported as in the Character Animation demo, which just plays different skinned animations. I can use

context->m_animatedSkeleton->getDeltaReferenceFrame()

without problems. I can also ease animations in/out.

I want to draw the deformed mesh, so like in the demo, I'm doing this:

[Noob question] How do I use Havok?

I'm completly new to the concept of using engines and libraries. I have had some experience in programming, most of which has consisted of using built in libraries (I never went online for one).

I was wondering if someone could help me by explaining what Havok does specifically and how I can incorporate it into my games.

Please and thank you!

Importing 3dsmax scene into direct3d environment

Hey there,

I am trying to import the data from a hkx, i have the following data imported so far:

- The havok world

- Geometry of objects

Now i have retrieved the rigid bodies connected to the objects in the scene, but when i try to add the rigid bodies to the havok world my game crashes. My log contains the following:

3D Studio Max 2009

When installing the havok content tools, I see options for diff 3d modelling tools for exporting models.

I do not see one for 3d studio max 2009, which some of our artists are using. Is an exporter available for Max 2009 or is it in development?

Please advise.

Thank you.

Iscriversi a Havok