Intel® Perceptual Computing SDK

PXCImage, ImageData and Rendering

I'm new to the SDK and am getting kinda lost.

As using the default tracking algorithm is kinda buggy for me, I am cleaning the frame by means of a benchmark frame (an initial average of the first x second of the stream), and then run finger tracking on it. 

Couple of things are confusing me:

1- PXCImage::ImageData is just data about the image and not the image itself right? Or not? If not then how do iterate through? Is there a way to render it if it does have the image data itself.

Setting Frame in Session

I have queried the depth frame and have done some application specific cleaning and optimization, so now I am left with the 2D 16-bit array with depth values. Can I kind of set the current frame as this array and then run the QueroGeoNodes on this, or some kind of work around on this. 

PS: I'm using unity.

Thank you.

I need 2013 version of SDK please help me :(

I'm a student who is trying to develope some programs by using SENZ 3D.

I found that the company has stopped distributing 2013 version of SDK and they started releasing the new version of that. But as I heard, I need the version of 2013 SDK to develope SENZ 3D's program.

I've searched for 2013 version in this forum to get it downloaded but I failed.

So does anyone have 2013 version of SDK?

Please let me know if you do. Thank you so much.

Intel® RealSense™ App Challenge - <Save> button automatically submits your Idea

To clarify the Idea submission process for Phase 1 of Intel® RealSense™ App Challenge: ​ all Saved Ideas are automatically submitted and will be reviewed.  For Phase 1, there is no separate Submit button. 

 Remember to please <Save> your Idea October 1, 2014 by 11:59 p.m. GMT (Greenwich Mean Time).   Here's a link to a website for determining the Phase 1 deadline time in your time zone:

SDK and AMD FX-8320


last years challenge I had to pass on despite having a lot of motion contol prototypes based on Leap Motion and a well received, published Leap Motion/VR title. This yeah I also have VR and Kinect titles I could also port.
I updated my processor because the original Oculus Rift SDK required SSE4.1 - but it is an AMD FX-8320 since my motherboard was compatible and it was a cheap upgrade.
Will the new SDK work with it? I ask before I buy Win 8.1 and spend time setting it up. As a small indie I lack the resources to buy a completely new machine just to participate.


Segmentation Viewer in Unity

Under "C:\Program Files (x86)\Intel\PCSDK\bin\win32" there is "segmentation_viewer.exe"

The source code for this is in Visual Studios C# in "C:\Program Files (x86)\Intel\PCSDK\framework\CSharp\segmentation_viewer.cs"

However, they do not include an example of segmentation_viewer for Unity. All they seem to have is a version for Unity with a lot less functionality than the Visual Studios C# version.

In order to do segmentation, the VS C# version has UtilMPipeline with a function "EnableSegmentation" among other very useful functions.

Iscriversi a Intel® Perceptual Computing SDK