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Intel® Media for Mobile Getting Started Guide

Media for Mobile Getting Started Guide

Introduction

Media for Mobile, a feature of  Intel® Integrated Native Developer Experience (Intel® INDE) is  a set of easy to use components and API for a wide range of media scenarios. It contains several complete pipelines for most popular use cases and enables you to add your own components to those pipelines.

The samples demonstrate how to incorporate the Media for Mobile into various applications for Android*, iOS* and Windows* RT.

  • Sviluppatori
  • Studenti
  • Android*
  • iOS* Apple
  • Apple OS X*
  • Microsoft Windows* 8.x
  • Avanzato
  • Principiante
  • Intermedio
  • Media for Mobile Release Notes and Support

    Intended Audience

    Software developers interested in a cross-platform productivity suite that enables them to quickly and easily create native apps from OS X* host for Android* targets (or) Windows* host for Android* or Windows* targets.

    Customer Support

    For technical support of Media for Mobile, including answers to questions not addressed in this product, latest online getting started help, visit the technical support forum, FAQs, and other support information, click here.

  • Sviluppatori
  • Android*
  • iOS* Apple
  • Apple OS X*
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Android*
  • Sviluppo di videogame
  • Internet delle cose
  • Windows*
  • C#
  • Java*
  • JavaScript*
  • Avanzato
  • Principiante
  • Intermedio
  • Intel® INDE
  • Istruzione
  • Elaborazione multimediale
  • Beatbuddy, un juego independiente, se expande con nuevas tecnologías

    Introducción

    ¿Cómo hace una empresa de desarrollo de juegos independiente para mantenerse vigente y ampliar su mercado? Veamos el caso de la multipremiada Threaks, creadora de BeatBuddy, y hablemos con el codirector ejecutivo Wolf Lang para ver cómo se abren camino en el mundo del desarrollo de juegos.

    De proyecto estudiantil a proyecto independiente

  • Sviluppatori
  • Partner
  • Studenti
  • Android*
  • iOS* Apple
  • Microsoft Windows* 8.x
  • Android*
  • Sviluppo di videogame
  • Esperienza utente
  • Windows*
  • Unity
  • Beatbuddy
  • Threaks
  • th3aks
  • 2-in-1
  • unity
  • slate
  • indy
  • Sviluppo di videogame
  • Porting
  • Interfacce touchscreen
  • Esperienza utente e progettazione
  • 节奏小子,一款随新技术发展的独立制作游戏

    简介

    独立游戏开发公司如何与时俱进,不断拓展市场? 让我们了解一家多次获奖的独立游戏公司 Threaks —— 开发了《节奏小子 (BeatBuddy)》。 我们采访了该公司的联合首席执行官 Wolf Lang,以 了解他们如何驰骋游戏开发市场。

     从学生到负责独立项目

    Threaks GmbH 是一家总部位于汉堡的独立游戏开 发公司,专门从事非线性音乐游戏的创建,以推动数字音乐实现可持续的商 业化发展。  2011 年,他们凭借早期 版本的控制台式 PC 游戏《节奏小子》获得了德国视 频游戏奖“最佳学生项目”的提名,首度获得认可。

  • Sviluppatori
  • Partner
  • Studenti
  • Android*
  • iOS* Apple
  • Microsoft Windows* 8.x
  • Android*
  • Sviluppo di videogame
  • Esperienza utente
  • Windows*
  • Unity
  • Beatbuddy
  • Threaks
  • th3aks
  • 2-in-1
  • unity
  • slate
  • indy
  • Sviluppo di videogame
  • Porting
  • Interfacce touchscreen
  • Esperienza utente e progettazione
  • WearHacks Kicks Off in Toronto

    WearHacks is an international non-profit organization headquartered in Montreal, focused on the promotion of innovation and entrepreneurship in Wearable Technology and Internet of Things all over the world. They kicked off this past weekend in Toronto, drawing hundreds of attendees and bringing together developers, designers, project managers, students, and engineers with an entrepreneurial and creative mind.

    Rapid Makers

    For some while I keep finding around me things related to Makers, Quadcopters, and algorithms. At first I thought that it is just by chance... That IoT is nice, and Makers are having fun, and algorithms are just another way of saying parallel programming and so on... Apparently there is something very unique that connects all these seemingly unrelated areas. You know, it takes a while to realize it, but: if everyone at work speaks Martian, and your barman speaks Martian, and you go back home and your wife speaks Martian, then you probably live on Mars!

    The Last Line Effect

    Copy-Paste

    I have studied numbers of errors caused by using the Copy-Paste method and can assure you that programmers most often tend to make mistakes in the last fragment of a homogeneous code block. I have never seen this phenomenon described in books on programming, so I decided to write about it myself. I called it the "last line effect".

    Null Pointer Dereferencing Causes Undefined Behavior

    I have unintentionally raised a large debate recently concerning the question if it is legal in C/C++ to use the &P->m_foo expression with P being a null pointer. The programmers' community divided into two camps. The first claimed with confidence that it wasn't legal while the others were as sure saying that it was. Both parties gave various arguments and links, and it occurred to me at some point that I had to make things clear. For that purpose, I contacted Microsoft MVP experts and Visual C++ Microsoft development team communicating through a closed mailing list.

    SpaceApps NYC 2015 : A Truly Stellar Event!

    The International Space Apps Challenge is a technology development and problem solving event during which citizens from around the world collaborate to tackle challenges relevant to improving life on Earth and the exploration of space. Intel has participated in these events and has provided technical mentorship, as well as software/hardware sponsorship.

    英特尔 WiDi — 面向开发人员的无线显示技术

    作者:Paul Ferrill 和 Steve Barile

    下载 PDF

    在看视频、玩游戏、共享图片,甚至办公(包括 Microsoft PowerPoint* 演示)时使用多个屏幕越来越普遍。 但是用户如何使用第二个屏幕取决于具体的设备和操作系统。

    本文将讨论排在前三位的技术 — Apple AirPlay*、Google Chromecast* 和 Wi-Fi Alliance Miracast*(该项技术采用英特尔® 无线显示技术 (英特尔® WiDi))之间的区别,并从开发人员的角度概括介绍每项技术的优势和劣势。

    随着主设备越来越小,理想的显示屏尺寸越来越大。 通过观察早期的两个用例(小型设备以无线方式在更大的屏幕上显示其内容;以及智能电视显示互联网的内容),您可以了解专有标准和开放标准是如何产生的。 我在本文中讨论的每项技术都面临着不同方面的挑战,而每项技术都以各自的操作系统、设备和独特特性赢得了市场的认可。

  • Sviluppatori
  • Android*
  • iOS* Apple
  • Microsoft Windows* 8.x
  • Android*
  • HTML5
  • JavaScript*
  • Principiante
  • Dual Screen
  • Miracast
  • WiFi
  • AirPlay
  • Chromecast
  • Dual Screen
  • WiDi
  • html5
  • Android
  • javascript
  • Esperienza utente e progettazione
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