Intel® Developer Zone:
Sviluppo di applicazioni Windows* per dispositivi Intel

Scaricate gli ultimi strumenti, SDK e API

Ottieni gli ultimi stumenti Intel per la codifica, l'ottimizzazione, il test e la creazione pacchetti delle applicazioni Ultrabook Windows* 8. Offriamo strumenti software leader del settore per compilare le applicazioni e ottimizzarle per l'architettura Intel, sfruttare al meglio la grafica, nonché effettuare il testing e il packaging delle applicazioni per inviarle allo store Intel AppUp.

Strumenti di sviluppo

L'uso dei tool di Intel permette di ottenere di più dalle applicazioni perché consente al codice di offrire prestazioni migliori quando è eseguito sull'hardware Intel.

Strumenti grafici

Grazie a questi tool potete sfruttare al meglio le funzioni grafiche e multimediali.

Intel® VTune™ Amplifier

Incrementate l'ottimizzazione delle prestazioni e la scalabilità del multicore grazie a un insieme di funzionalità avanzate per gli sviluppatori che hanno bisogno di un'ottimizzazione delle prestazioni persino superiore.
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Intel® Graphics Performance Analyzers

Un insieme di strumenti di analisi grafica e di gioco che sono progettati per operare nei modi desiderati dagli sviluppatori di videogame.
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Perceptual Computing SDK

Con Intel® Perceptual Computing SDK 2013, gli sviluppatori possono creare nuove interessanti applicazioni che sfruttano le funzionalità fondamentali dell'SDK, quali il riconoscimento vocale, il rilevamento a distanza ravvicinata di comandi gestuali della mano e delle dita, l'analisi del volto, la realtà aumentata e l'esclusione dello sfondo.
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Intel® Media SDK

Libreria di sviluppo del software che utilizza le funzionalità di accelerazione multimediale leader del settore offerte dalle piattaforme Intel (codifica, decodifica e transcodifica).
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Altri strumenti

Intel offre suite di strumenti che servono agli sviluppatori Windows per ottenere prestazioni vincenti.
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HTML5 - Testing e packaging

HTML5

HTML5 è un framework di sviluppo emergente che supportiamo con entusiasmo. Offriamo gli strumenti e le risorse seguenti per aiutare lo sviluppo, il testing e il packaging di applicazioni HTML5 per i dispositivi Ultrabook.

 

Intel XDK NEW

Ulteriori informazioni su Intel XDK NEW, un toolkit HTML5 cross-platform per applicazioni Web e ibride.

 

Home di HTML5

Scoprite risorse e come utilizzare le vostre competenze in HTML5 per creare applicazioni ibride HTML5 per i dispositivi mobili, come gli smartphone e i tablet, e altre piattaforme.

Trovate l'ultima interessantissima documentazione che vi aiuta nei progetti di sviluppo. Offriamo guide tecniche, casi di studio, esempi di codice, video e stimolanti interventi sui blog. Qui troverete le risorse per lo sviluppo per gli Ultrabook.

Enabling Push Notifications for Windows Store Apps using C#
18-Giu-2013 | 3:22 PM PDT | 0
Suppose that a nurse is assisting a patient in some hospital room and that the patient’s doctor is somewhere else in the facility.  The nurse gathers vitals for the patient and enters the information into the computer.  The nurse would like for the doctor to get this information “on the fly” ...
How to Keep a Windows* 8 UltraBook or Tablet Display from Turning off in C#/C++
17-Giu-2013 | 2:09 PM PDT | 0
Windows 8 has great power savings features that dim the monitor or turn it off completely based on whether or not the user is actively interacting with the device. This works great for most applications, but if you happen to be developing an application such as a movie player or book reader, the ...
Gabe Newell of Valve on Game Development and Perceptual Computing
17-Giu-2013 | 1:08 PM PDT | 0
Recently, Valve’s Gabe Newell (steampowered.com) sat down with the Intel video team to talk about his impressions of perceptual computing, game development, and how one technology (Miracast) is set to change the gaming user experience as we know it. ...
Redesign Your iPad* App for Windows* 8
14-Giu-2013 | 2:44 PM PDT | 0
A great in-depth, step by step guide and covers a lot ground on how to deliver great UX and take full advantage of Win8
Monitoring Intel® Transactional Synchronization Extensions with Intel® PCM
14-Giu-2013 | 8:01 AM PDT | 1
After applying a new technology (a new processor, a hardware accelerator, a new instruction, etc) besides measuring the immediate performance delta one requires a method to verify that this technology has been applied correctly and efficiently. Intel® Transactional Synchronization Extensions ( ...
Masking RGB Inputs with Depth Data using the Intel® PercC SDK and OpenCV
14-Giu-2013 | 7:42 AM PDT | 1
Introduction One of the challenges in computer vision applications is segmentation-the separation of desired objects from their surroundings. Early techniques separated objects by color or contrast. With the introduction of time of flight infrared cameras, it became possible to segment objects by ...
Meshcentral.com - June 14 Server Maintenance
13-Giu-2013 | 10:35 PM PDT | 5
Just a quick note to say that there will be server maintenance tomorrow June 14th for a while. The server room that hosts Meshcentral.com is upgrading their UPS. So, no panic you there is no ...
Haswell: The Effect on Game Developers and Perceptual Computing
13-Giu-2013 | 12:22 PM PDT | 0
The highly anticipated 4th generation Intel® Core™ processor family code-named Haswell has finally made its debut. Some of the most positive attention this processor microarchitecture group is getting are from game developers, coders on the cutting-edge of development technology who are reporting ...
UltraDynamo Case Study - App Innovation Contest Entertainment Category Winner
11-Giu-2013 | 4:11 PM PDT | 0
By William Van Winkle Downloads Case Study Ultra Dynamo [PDF 662.43KB] From Top Gear to Top Winner By day, David Auld is an Offshore Installation Manager (OIM) in the oil and gas industry. But when the ...
Touch keyboard access for Windows* 8 desktop apps
11-Giu-2013 | 2:30 PM PDT | 5
What do you do if your DirectX* desktop game requires keyboard input, but is running on a Windows* 8 platform without a physical keyboard? If your game runs in a window, the user can manually invoke the touch keyboard from the taskbar but that can be unintuitive, and doesn't help at all for full- ...
A Windows* Store App Case Study – Recording Audio Notes and Playback for Healthcare (C#)
11-Giu-2013 | 10:11 AM PDT | 0
I’d like to share a useful example for recording audio in a Windows Store App.  Particularly, I will present an app that targets the enterprise healthcare sector.  Audio recordings can enable doctors to “attach” speech to notes for patients.  This aides doctors in the event that if their hands are ...
Perceptual Computing Support from the Intel Capital Fund
10-Giu-2013 | 3:42 PM PDT | 0
It’s an exciting time to be a developer, especially if you’re interested in perceptual computing. At Computex last week, Intel announced that Intel Capital will be creating a $100 million Intel Capital Experiences and Perceptual Computing Fund over the next two to three years in order to support ...
Applab in Minneapolis draws top developers from Healthcare, Finance, Manufacturing and other industries.....
10-Giu-2013 | 2:37 PM PDT | 0
On May 23rd we held another Intel AppLab at the Microsoft Technology center. We had developers from top Fortune 500 companies in the healthcare, banking, materials, manufacturing and agricultural sectors. The event was held in a large classroom style facility. Presentation from local Microsoft and ...
High Demand: The Occupational Outlook for Developers
05-Giu-2013 | 9:25 AM PDT | 0
An enterprising company recently posted that they would give a whopping $30,000 bounty to anyone who could refer a software developer for hire: “Today, HubSpot, the inbound marketing software company, announced a $30,000 incentive program to ...
How GRID 2 and Intel Iris™ Graphics brought me into the fold...
03-Giu-2013 | 10:22 PM PDT | 0
If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.   In middle and high school I raced remote controlled cars.  You can’t easily go out and race cars after school or at night after your homework is done, so I ...
Full-screen DirectX* desktop apps using the Flip Presentation Model
03-Giu-2013 | 3:47 PM PDT | 0
I've been messing around with the new Flip Presentation Model introduced in Windows* 8 (and on Windows* 7, with the Platform Update).  I'll have another post soon explaining my ulterior ...
Codemasters GRID 2* on 4th Generation Intel® Core™ Processors - Game development case study
03-Giu-2013 | 9:48 AM PDT | 0
Downloads Codemasters GRID 2* on 4th Generation Intel® Core™ Processors - Game development case study PDF [1.3 MB] Abstract Codemasters is an award-winning game developer and publisher, with popular game ...
We Are Go for Haswell!
31-Maggio-2013 | 1:13 PM PDT | 0
You’ve been waiting for the highly anticipated 4th generation Intel® Core™ processor family, and it’s finally here.  This processor microarchitecture group is the successor to Ivy Bridge, and will give users the ability to select a performance and choice of power that meets their unique ...
Meshcentral.com - New Direct Routing
31-Maggio-2013 | 8:41 AM PDT | 0
Meshcentral.com is of course a cloud service, but it can also be run as an Intranet service. I do exactly that within Intel and so, I get a bunch of users that give me feedback about the ...
An Introduction to the 4th Generation Intel® Core™ Processor
29-Maggio-2013 | 2:29 PM PDT | 4
Downloads Download the Introducing the 4th Generation Intel® Core™ Processor (code-named Haswell) PDF [614KB] Abstract Intel is launching the 4th generation Intel® Core™ processor, code-named ...
Polish Your Perceptual Computing Skills: Munich Events Coming in June
29-Maggio-2013 | 10:35 AM PDT | 0
The way humans interact with computers is rapidly evolving beyond what we’ve been familiar with for the past few decades.  Traditional input devices like the mouse and keyboard are no longer the only ways to interact with software and hardware, and developers all over the world are creating new ...
Ballastic Game Case Study - App Innovation Contest Game Winner
28-Maggio-2013 | 4:06 PM PDT | 0
By Edward Correia Downloads Ballastic Game Case Study[927 KB] Introduction In October 2012, Matthew Pilz, a programmer from rural Wisconsin, accepted a challenge. He had been lurking around the ...
Friday Forum Focus: Windows*8 development, gesture recognition, Unity
24-Maggio-2013 | 2:33 PM PDT | 0
Once a month, we take a look at some of the most popular posts in the Ultrabook™ and Windows*8 forums here on the Intel Developer Zone, as well as notable blogs and articles.  Whether you’ve got a specific question or just ...
Coding in the Big Apple at an Intel AppLab
24-Maggio-2013 | 10:43 AM PDT | 0
 On May 10th in New York City Intel and Microsoft hosted an App Lab for local software developers working on applications for the Financial Services industry. For this event at the New York Microsoft Technology ...
The Rise of the Independent Game Developer
23-Maggio-2013 | 3:47 PM PDT | 0
Independent developers might not have as many resources as their larger studio counterparts have to offer, but it seems that the barrier to game development at least has been made a little bit easier to jump lately. A recent announcement from Unity, one of the most popular game rendering engines on ...
Perceptual Computing and Exergaming: It’s a Match
21-Maggio-2013 | 3:17 PM PDT | 0
What is “exergaming”? According to Exergaming Australia, it’s a whole new way to combine fitness with technology: “Exergaming is more than a combination of just “exercise” and “games,” since such a definition would ...
Meshcentral.com - Intel AMT hardware KVM multi-display support
20-Maggio-2013 | 10:26 PM PDT | 0
Every few weeks, I try to add more Intel AMT support in Meshcentral.com. This time around, I added multi-display support for Intel AMT on the hardware KVM viewer. So, when you connect to Intel AMT KVM from ...
Foliage Patch - Organizing Our Data
19-Maggio-2013 | 8:44 AM PDT | 0
This blog post discusses how we organize our foliage data with patches. The previous blog post mentioned that we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera). This data drives our rendering of both ...
Delivering a Better User Experience for Windows* 8 Applications - Data Caching and Content Syncing
17-Maggio-2013 | 8:54 AM PDT | 0
With the release of Windows 8.1, Microsoft has provided new API's that simplify managing online content.  For more information, see this blog. Download Article ...
Ten Google Search Hacks for Developers
16-Maggio-2013 | 4:38 PM PDT | 0
The world’s most popular search engine can do a lot more than just look up the latest NFL scores or find funny pictures of cats. There’s a vast array of advanced search tricks that anyone – but especially developers – can use to dig deep into data. In this article, we’ll take a look at ten ...
Gain Perceptual Computing Skills, Innovate, and Win!
16-Maggio-2013 | 1:43 PM PDT | 0
PC technology is rapidly evolving beyond what we’ve known for 30 years.  The mouse and keyboard are no longer the only ways to interact with applications.  To support further advances in this exciting field, Intel has released the Perceptual ...
Porting Game User Interfaces to Windows 8 Touch Devices
16-Maggio-2013 | 8:22 AM PDT | 0
Download Article Porting Game User Interfaces to Windows 8 Touch Devices.pdf [1.53 MB] © Copyright 2013 RIVER 1. Basics ...
Meshcentral.com - New Mesh Graph
16-Maggio-2013 | 12:26 AM PDT | 0
I am glad to annonce a new Mesh graph feature into Meshcentral.com. When you install mesh agents in computers, the agents form a mesh, discovering and monitoring each other. Well, it's not ...
跟燕青一起学Windows8应用开发:使用WinJS在已有Namespace中添加新成员
14-Maggio-2013 | 5:44 PM PDT | 0
                在跟燕青一起学Windows8应用开发:使用WinJS自定义Javascript的名字空间一文中,笔者已经讨论了如何用Namespace解决两个技术问题: l  局部类定义全局化的问题。 l  多项目中代码名字冲突问题。 在博客后,笔者也留有一道思考题:在多次使用WinJS.Namespace.define定义相同名字的Namespace会出现什么情况?本篇博客就是讨论它的实际结果。   打开Study Metro App项目,建立MS1.js文件,并实现它的内容,如图1所示。 图1 图1的内容概要:定义一个局部变量desc, ...
May 7th, 2013 AppLab for Windows*8 on mobile platforms
14-Maggio-2013 | 3:39 PM PDT | 4
Well, just last week I returned from one of our first Application Development Labs (AppLab) devoted to development on the Intel Platform on Windows* 8 for touch, sensor, and HTML5.  The event took place in Los Angeles (LA) California in the United States.   The presenters were drawn from Intel - ...
Let's Render Some Foliage
13-Maggio-2013 | 11:25 AM PDT | 0
This blog series discusses some ideas and issues around rendering foliage. We provide a sample program (with source code) to demonstrate the ideas.
Strategies for App Communication between Windows* 8 UI and Windows 8 Desktop
10-Maggio-2013 | 3:22 PM PDT | 3
Download article app-communication-ccefinal.pdf(228.17 KB) Abstract Windows 8 WinRT API allows developers to create and deploy apps quickly, and to publish those apps in the Windows Store. ...
Introduzione a Intel Perceptual SDK
10-Maggio-2013 | 5:38 AM PDT | 0
Intel Perceptual SDK è una piattaforma software/hardware per il gesture/voice/speech recognition. Per il software si ha a disposizione un insieme di librerie contenenti l’implementazione di algoritmi di rilevamento e riconoscimento esposti attraverso uno strato di astrazione (interfacce standard). ...
Meshcentral.com - Mesh Policy & Mesh Certificate
09-Maggio-2013 | 12:08 AM PDT | 1
A quick note to mention that I just updated the Mesh Connector tool to support adding and removing the mesh certificate from the mesh policy. For most people this is probably not important, but if you use Meshcentral.com for larget networks, ...
Re-imagining Apps for Ultrabook™ (Part 5): Device Motion
08-Maggio-2013 | 4:44 PM PDT | 0
The fifth part of our Re-imagining Apps for Ultrabook™ video series is now available. In it, I’ll provide an overview of device motion and walk through a few ways we can take advantage of this set of capabilities in the desktop apps ...
Making Touch More Realistic: Advances in Haptic Technology
08-Maggio-2013 | 4:09 PM PDT | 1
Haptic technology revolves around creating a new kind of user interface that better connects our sense of touch with the form factors we use every day: smartphones, tablets, computers, etc. We get a brief glimpse of the possibilities that haptic technology offers when our phone vibrates in our ...
Phase 2 of the Intel® Perceptual Computing Challenge is Now Open!
08-Maggio-2013 | 11:38 AM PDT | 1
There’s nothing like a bit of friendly competition to spark developers to new heights of innovation. Beginning on May 6, coders all over the world will have the chance to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality within PC apps in ...
Meshcentral.com - Intel AMT Remote Commands
07-Maggio-2013 | 10:17 PM PDT | 3
I am very happy to announce that Meshcentral.com now supports Intel AMT power actions directly from the web site. So, if you happen to be managing Intel AMT computers with Meshcentral.com, ...
Touch Major Factor Driving Industry Growth: Good News for Developers
06-Maggio-2013 | 3:55 PM PDT | 0
According to a report released by NPD Display Search, the mobile PC market is on track to more than double by 2017, increasing from 367.6 million units to ...
Perceptual Computing: Apps, Hackathons, Demos, Oh My!
03-Maggio-2013 | 1:43 PM PDT | 1
It is truly amazing what developers all over the world are managing to come up with in the field of perceptual computing. Perceptual computing is something that Intel® is putting a lot of time, energy, and resources into, as seen in the recently finished ...
“Dead in Five Years”: The Reports of the Tablet’s Demise are Greatly Exaggerated
02-Maggio-2013 | 12:03 PM PDT | 2
In a recent interview with at the Milken Institute Conference, BlackBerry CEO Thorsten Heins gave his opinion of where tablets might be going in the next five years, sparking a virtual firestorm of heated discussions all over the Web: “In five years I don’t think there’ll be a reason to have a ...
The Unity Multi Touch Source (finally)
01-Maggio-2013 | 9:50 AM PDT | 21
Hey Everybody Here is the source for the CPP and C# files needed to implement the Multi Touch Plugin DLL referred to in the previous post. Sorry it took so long to publish. Just download the zip and they're both there. I've also uploaded Touchtest.zip which is a very bad Unity app which uses the ...
The Gender App: What’s the Difference?
30-Apr-2013 | 4:45 PM PDT | 0
Men and women tend to use technology in similar, yet intrinsically different, ways. From app downloads to mobile shopping habits to marketed hardware, there are gender differences in how we respond to perceived uses of technology. While it’s certainly appropriate to track unbiased measurements of ...
Case Study – Redesign of the SAS Flash Cards Application from iOS* to Windows* 8 UI
29-Apr-2013 | 4:36 PM PDT | 0
Tan Phan, Development Lead, SAS Institute Inc.Priya Vaidya, AE Lead, Intel Corporation I. Summary The software development team at SAS has been involved in re-designing an existing iOS Flash Cards application to take full advantage of the new features available on tablets and devices based on the ...

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Ultrabook e Software Partner

Ai Software Partner e alle rispettive aziende sono messe a  disposizione le risorse necessarie per sviluppare, ottimizzare e commercializzare efficacemente le applicazioni per Ultrabook in modo più veloce, competitivo e meno costoso. 

Diventare un Software Partner

Questo programma offre alle aziende e alle persone che operano con Ultrabook le risorse per sviluppare e mettere sul mercato in modo efficiente le applicazioni commerciali ottimizzate per le tecnologie Intel® Ultrabook. 

Inserite nell'elenco la vostra applicazione

Rendete visibili le vostre applicazioni Ultrabook e l'azienda ai clienti, agli esperti Intel, ai colleghi e agli sviluppatori che fanno parte delle comunità di business e di sviluppo dell'Ultrabook.

Ottimizzate la vostra applicazione

Creare software ottimizzato e competitivo richiede gli strumenti, le tecniche e il supporto giusti. I membri ottengono l'accesso a tutte le risorse per l'ottimizzazione.

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Partecipate alla comunità Intel Software Business

La rete Software Business è una nuova comunità online che si occupa dei bisogni di commercializzazione e di business dei software partner fornitori indipendenti di software e dei singoli sviluppatori che scrivono applicazioni per le piattaforme Intel.

Ricevete suggerimenti su business e marketing dagli esperti mentre entrate in contatto con altri partner Intel per sviluppare nuove opportunità commerciali. Potete anche accedere a risorse di business e marketing partecipando a blog e forum.

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Usate le ultime tecnologie Intel

Con il vostro software potete eccedere le aspettative dei clienti. Ottimizzando le applicazioni per le ultime tecnologie Intel potete liberare la potenza della piattaforma, dalla creazione di videogame 3-D coinvolgenti alla gestione del BIOS in remoto. Potete offrire ai clienti applicazioni dalle prestazioni massime, creare applicazioni efficienti dal punto di vista energetico, portare il vostro software a un livello superiore incorporando funzionalità di gestione remota di individuazione, riparazione e protezione.

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Benvenuti nella pagina della comunità e del supporto

Siamo convinti dell'importanza di avere delle comunità di sviluppatori dinamiche e vivaci. Vi incoraggiamo a partecipare esprimendo le vostre idee e ponendo domande stimolanti. Il dialogo aiuta il nostro programma e aumenta le competenze collettive della comunità. Potete guadagnare reputazione e ottenere la qualifica di Cintura nera.

Ultimi post

Creating multi-platform games with Cocos2d-x
By FELIPE PEDROSO (Intel)Posted 01/21/20141
In this tutorial how to create a simple game using the Cocos2d-x framework in a Windows development environment and how to compile it to run on Windows 8 and Android.
PERCEPTUAL COMPUTING: Augmenting the FPS Experience
By Lee BamberPosted 01/20/20140
Downloads PERCEPTUAL COMPUTING: Augmenting the FPS Experience [PDF 977KB] 1. Introduction For more than a decade, we've enjoyed the evolution of the First Person Shooter (FPS) Genre, looking at games through the eyes of the protagonist and experiencing that world first hand. To exercise our co...
Intel® System Studio: Samples and Tutorials
By Hans Pabst (Intel)Posted 01/20/20140
Collection of Code Samples and Tutorials for Intel® System Studio.
New 10x10 Process Combines Participatory Design with Agile Product Development
By adminPosted 01/17/20140
By Garret Romaine Download Article New 10x10 Process Combines Participatory Design with Agile Product Development [PDF 588KB] Traditional user experience (UX) testing is often a lengthy process, using dozens of test subjects and requiring considerable time both in preparations beforehand and ...

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regarding image scaling in DirectX C++
By Mohamed N.1
Hi to All          I am developing 2D game for intel ultra book I am using DirectX C++ now i need to Resize the ID2D1Bitmap image before painting. In QT there is a libray called Scale(Image img,size) is there is any library in DirectX c++. Kindly .Suggest me to tackle this problem. Thanks & Regards Mohamed Nazar A
Any code samples to use pinch to zoom in Windows 7?
By chang-li10
There is touch screen in Ultrabook then how to apply these basic touch operations on Windows 7 and Windows 8 Desktop?
Getting message to Upgrade Win8 version
By ParagDave4
Hi I am getting message, "This licance for evolution version is expired . Need to install latest". Does Intel provides their SDPs latest version of Win 8? Or do any one know any smarter way (Without buying licance) to do that? Thank you Dave
Ultrabook touch screen input not detected after reinstalling Win8
By Adam Hill8
Hi, I was a developer in the recent Intel AppUp App Innovation contest, and received an Ultrabook as part of the competition. I recently purchased Windows 8 for it as I didn't have an MSDN account. Upon reinstalling Windows 8 the device no longer responds to touch input, which was working fine before. I'm guessing maybe I need a driver which wasn't supplied on the USB stick which came with the device, or need to otherwise help Windows detect the hardware. I have tried using Intel Premier Support but it is no help. In order to request support I am required to provide the category of my support, but there is no Ultrabook section. Instead there is a list of options listing various compilers and performance analyzers. I've tried emailing quadsupport@mailbox.intel.com for my Intel rep. No response yet, although it's only been 24 hours. Please can someone point me in the right direction? Thanks.
Remote Debugging
By Bob Duffy (Intel)7
Not sure how many found this feature in Visual Studio 2012, but it is simple and amazing and only takes a couple of minutes to setup. If you are developing on a host system that is different than you target or you want to test your app on various Win8 hardware, then this is a must. Step one: Download the remote debugging client to your target device. Go to http://www.microsoft.com/en-us/download/details.aspx?id=30674 and download the approapriate client app for your target device. For my Intel Tablet I selected the bottom item in the table. Step two: Install the Remote Debugger client on your target device then run the Remote Debugger app. Step three. In Visual Studio 2012 select Remote Debugging from your Debugging options, then when prompted fill in the name of the target device See my full blog post and video here: http://software.intel.com/en-us/blogs/2013/01/02/how-to-remote-debug-to-...
Richard Bahar wants to know which one is superior - ultrabook or tablet?
By Richard B.20
Hi friends Myself  Richard Bahar from California, I’m a software developer , I want to buy a gadget either an ultrabook or tablet , just wanted to know which one is really best because I’m confused which would be more comfortable in our work. . plz let  me know if anyone of you have used ultrabook or tablet Thanks   Richard Bahar  
Reg problem while executing
By Mohamed N.9
Hi to all           I am developing game for ultra book windows 8, I am using directX C++ technology, I have downloaded a sample code from windows and it worked fine.  Suddenly an error occured while compiling, The error is mentioned below Output 1>------ Build started: Project: DWriteHelloWorld, Configuration: Debug Win32 ------1> DWriteHelloWorld.vcxproj -> C:\Users\aprabhakar\Documents\Visual Studio 2012\Projects\DirectWrite hello world sample\C++\Debug\DWriteHelloWorld\DWriteHelloWorld.exe2>------ Deploy started: Project: DWriteHelloWorld, Configuration: Debug Win32 ------2>Error : DEP0700 : Registration of the app in the layout folder "C:\Users\aprabhakar\Documents\Visual Studio 2012\Projects\DirectWrite hello world sample\C++\Debug\DWriteHelloWorld\AppX" failed.2>error 0xC0020012: windows.licensing failed to start WSService while installing Microsoft.SDKSamples.DWriteHelloWorld.CPP_1.0.0.0_x86__8wekyb3d8bbwe. Try again and contact the package publisher if the...
Unity3D 4 and Windows 8 Ultrabook
By Matthieu O.6
Hi, I am currently developing a touch application that uses Unity3D. I am trying to build it for Windows 8. But there's a problem, for the moment Unity3D doesn't handle touch for Windows 8. I found this great tutorial : http://software.intel.com/en-us/blogs/2012/11/07/adding-multi-touch-support-in-unity-windows-apps The event is well created and handled but there's no informations about the touch inputs, The touch count is always equal to 0. Can you help me ? I can provide my code (which is very similar to the tutorial one). Thanks a lot !

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