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SOME METHODOLOGIES TO OPTIMIZE YOUR VR APPLICATIONS POWER ON INTEL® PLATFORM

As VR becomes a popular consumer product, more and more VR contents come out. From recent investment, lots of users love VR devices without wires,...

Principais razões de porque você deveria investir do desenvolvimento de aplicativos móveis.

Daniel KaufmanCo-fundador na Brooklyn Labs Com aplicativos móveis feitos para SOs móveis como Android, Apple e outros, você pode estabelecer...

How to use Intel® Energy Profiler in Intel® System Studio

Introduction Intel® Energy Profiler is a feature of Intel® VTune™ Amplifier for Systems, a component in Intel® System Studio that provides...

Introducing ConsoleTab, Bringing Android* to PC Devices

Adicionado 24 de agosto de 2016, duração: 1min

Introducing ConsoleTab first tablet in the US that launches with Windows® 10 and Android*.

Case Study: The “Smartphone as Next-Gen Automotive Infotainment” Concept

The “Smartphone as Next-Gen Automotive Infotainment" concept consists of several apps that are optimized for Intel® processor-based Android* devices...

Do You Need a Website for Your App?

When people start a new business or product, one of the first things they usually do is put up a website. But does your app need one? Your app will...

Outfit7 Celebrates Success on Their Own Developer's Journey

Adicionado 17 de julho de 2016

The rules for mobile apps and games are changing. Consider the case of Outfit7, creator of the Talking Tom and Friends franchise, which is based on...

The Java* Application Component Workload for Android*: Real Java* Application Use Cases for Android*

Java* ACW for Android is a Java workload designed to stress real application components that in turn influence UX on Android Java-based applications...

Top Reasons Why You Should Invest in Mobile App Development

Daniel KaufmanCo-Founder at Brooklyn Labs With mobile apps made for mobile OS from Android, Apple and others, you can make brand awareness and...

Intel Optimizations in the Android* Marshmallow Compiler

Introduction The Android* Marshmallow (6.0) release incorporates new features and capabilities and a number of enhancements to the Android Runtime...

[Series] Know Your Customers: Customer Acquisition

Step Three: Customer Acquisition. We’ve discussed how to find your target audience, and how to pick the right channels to reach them. That brings us...

[Series] Know Your Customer: Pick Your Channels

Know Your Customer! Step Two: Pick Your Channels Once you know who your target audience is, the next step is figuring out where to find them. What...

[Series] Know Your Customer: Defining Audience Personas

No matter what you’re building, whether it’s a racing game or a calendar app, it’s important to remember the customer who’s at the center of it all...

More than a Price Tag: How to Price Your App

Now that you’ve got an idea or perhaps you’ve built your game, it’s time to think seriously about pricing. How much will you charge for your game?...

Our Extended List of Monetization Strategies

There are a lot of different ways to think about making money from your app, and a lot of articles you can read about it. (Including our own recent...

Mapas Fáceis no Android* Parte 1

Por Hafizh H., Adicionado 23 de maio de 2016

Hafizh Herdi Fundador da TWOH's Engineering Atualmente, com cada vez mais aplicativos utilizando tecnologia baseada em localização e mapeamento,...

Easy Android* Maps Part 1

Por Hafizh H., Adicionado 23 de maio de 2016

Hafizh Herdi Founder at TWOH's Engineering Nowadays with more and more Android* apps using a location based and mapping technology, it’s become a...

Android: The Road to JIT/AOT Hybrid Compilation-Based Application User Experience

AOSP master brings dynamic compilation back to the next generation of Android by re-introducing a Just-In-Time (JIT) compiler.The interpreter and JIT...

Gregory Menvielle

Geolocalização em aplicativos

Gregory Menvielle Presidente na SmartNotify  

Gregory Menvielle

Geolocation in Apps

Gregory Menvielle President at SmartNotify  

Build Unity* e Android para a arquitetura Intel

Abhishek NandyCEO na Geek Monkey Studios Nesse artigo tentarei abordar o Unity com os passos para uma build Android para a arquitetura Intel. Por...

Unity* and Android Build for Intel® Architecture

Abhishek NandyCEO at Geek Monkey Studios In this article I will try to cover Unity* with steps for Android* build for Intel® architecture. Please...

Gregory Menvielle

Sessão de perguntas e respostas com o desenvolvedor Android Paul Blundell

Gregory Menvielle Presidente na SmartNotify Nesse post, eu entrevistei o desenvolvedor Paul Blundell para entender melhor sua experiência com o...

Gregory Menvielle

Q&A with Android Developer Paul Blundell

Gregory Menvielle President at SmartNotify In this post, I interviewed developer Paul Blundell to gain some insight on his experience with Android...

Trials & Triumphs of Market Validation – A Case Study

Every so often, we come across an article that sums up an idea so well, we just have to share it - this article is just that. Kaloyan Yankulo gives...

The Future of Android*

O futuro do Android*: Android N - o futuro das coisas por vir em código aberto.

Daniel Kaufman Co-fundador na Brooklyn Labs Para o usuário casual do Android, não há muitas mudanças que possam colocar em risco o futuro da...

The Future of Android*

The Future of Android*: Android N the Future of Things to Come in Open Source

Daniel Kaufman Co-Founder at Brooklyn Labs To the casual Android* user, there are not many changes that can disrupt the platforms future. But the...

Improve the Security of Android* Applications using Hooking Techniques: Part 2

Adicionado 18 de abril de 2016

In the Android* development world, developers usually take advantage of third-party libraries (such as game engines, database engines, or mobile...

A New Project using IOT

Hi,We are planning new device for transport sector and we require GPS technology,Wifi in Vehicle, Speed Sensing,Temperature Sensing, Eye Sensor all...

Improve the Security of Android* Applications using Hooking Techniques: Part 1

In the Android* development world, developers usually take advantage of third-party libraries (such as game engines, database engines, or mobile...

Intel® Collaboration Suite for WebRTC Simplifies Adding Real-Time Communication to Your Applications

Adicionado 7 de abril de 2016

Web-based real-time communication (WebRTC) is an open standard proposed that allows browser-to-browser applications to support voice calling, video...

2016 Intel® University Games Showcase

Download Document Q: What do the following things have in common? A multiplayer game set in a demon-possessed carnival town that uses split screen...

Introdução ao desenvolvimento de aplicativos móveis multiplataforma

Fabrizio Lapiello Intel Software Innovator Você sabia que aplicativos móveis, multiplataforma e de alta qualidade podem ser desenvolvidos apenas...

Introduction to cross-platform mobile apps development

Fabrizio Lapiello Intel Software Innovator Did you know that high quality mobile cross-platform apps can be developed just using HTML, CSS, and...

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