Artigos do Espaço do desenvolvedor Intel

11-jun-2014
12:11 PM PDT
Using Intel® Advisor XE to Observe Memory Accesses Dynamically
Por Holly Wilper (Intel)Publicado em 06/11/20140
Intel® Advisor XE is the premiere tool from Intel for helping to parallelize your code, but it can also be used in other ways. For example, you can take advantage of the Intel Advisor XE special annotation ANNOTATE_OBSERVE_USES to track all memory accesses to a particular variable.   Assume you...
10-jun-2014
2:11 PM PDT
Audacity* Gets a Touch UI for Tablets and 2 in 1 PCs
Por Tim Duncan (Intel)Publicado em 06/10/20140
Download as PDF Introduction This article previews some in-development features of Audacity, which is a free, simple, multi-track audio editor and recorder for Windows*, Mac* OS X*, GNU/Linux*, and other operating systems. The prototype adds a touch user interface (UI), providing the operator a...
09-jun-2014
2:33 PM PDT
Optimizing Cyberlink PowerDVD 10* Improves Battery Life
Por Gael Hofemeier (Intel)Publicado em 06/09/20140
Download PDF Authors: Manuj Sabharwal and Gael Hofemeier, Software Engineers, Software Solutions Group, Intel Corporation Introduction Low battery life is one of the most serious issues currently plaguing mobile devices in general and Ultrabook™ devices and tablets specifically. Users have be...
06-jun-2014
2:43 PM PDT
Game Optimization for Ultrabook™ Devices
Por Lee BamberPublicado em 06/06/20140
Download as PDF By Lee Bamber 1. Introduction Recently, I had the task of preparing a game engine I’ve been working on for the Games Developer Conference. Given the importance of the event, I needed my game to run fast on the three devices I had in hand, which ranged from the current Ultrabook...
05-jun-2014
8:49 AM PDT
Desenvolvendo jogos com MonoGame*
Por adminPublicado em 06/05/20140
By Bruno Sonnino Download article as PDF Muitos desenvolvedores querem desenvolver jogos. E porque não? Jogos estão entre os mais vendidos na história da computação e as fortunas envolvidas no negócio de jogos continuam a atrair desenvolvedores. Como um desenvolvedor, eu com certeza gostaria de...
02-jun-2014
9:28 AM PDT
Graphics Performance Analyzers FAQ
Por jmfreema (Intel)Publicado em 06/02/20140
This article is the "Frequently Asked Questions" (FAQ) for the Graphics Performance Analyzers. These tools help game developers analyze and optimize their games and graphics applications.
30-Maio-2014
1:59 PM PDT
Intel® Trace Analyzer and Collector 9.0 Release Notes
Por Gergana S. (Intel)Publicado em 05/30/20140
This page provides the current Release Notes for the Intel® Trace Analyzer and Collector 9.0 products.
29-Maio-2014
11:48 AM PDT
Applying Vectorization Techniques for B-Spline Surface Evaluation
Por roman-lygin (Intel)Publicado em 05/29/20140
Abstract In this paper we analyze relevance of vectorization for evaluation of Non-Uniform Rational B-Spline (NURBS) surfaces broadly used in Computer Aided Design (CAD) industry to describe free-form surfaces. NURBS evaluation (i.e. computation of surface 3D points and derivatives for the given...
27-Maio-2014
8:20 AM PDT
Using Unity* 3D Standard GUI with TouchScript Assets
Por Jerry Baugh (Intel)Publicado em 05/27/20140
By Lynn Thompson Download PDF The standard Unity* 3D graphical user interface (GUI) widgets respond to touch as if you had clicked them with a mouse using Windows* 8 Pen and Touch functionality, and you cannot at present configure them for multitouch with multiple gestures. The example in this ...
26-Maio-2014
4:57 AM PDT
Controlling floating-point modes when using Intel® Threading Building Blocks
Por Alex Katranov (Intel)Publicado em 05/26/20140
Intel® Threading Building Blocks (Intel® TBB) 4.2 Update 4 introduced enhanced support for managing floating-pointing settings. Floating-point settings can now be specified at the invocation of most parallel algorithms (including flow::graph). In this blog I want to pay attention to some peculiar...
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