Artigos do Espaço do desenvolvedor Intel

7:52 AM PST
Developing Racing Thrill* with Gesture and Voice
Por adminPublicado em 01/14/20150
DownloadDeveloping_Racing_Thrills.pdf Introduction Inspired by the gesture-control capabilities of the Intel® RealSense™ SDK, PlayBuff Studios developed the latest iteration of Death Drive: Racing Thrill* for devices equipped with Intel® RealSense™ technology. The team at PlayBuff observed th...
4:38 PM PST
An Intel® RealSense™ Technology–Driven First-Person Controller in Unity* 3D
Por adminPublicado em 01/13/20150
In this first article of a three-part series, I use the hand tracking algorithm in the Intel® RealSense™ Software Development Kit (SDK) to control the position and LookAt of a Unity* 3D first-person controller (FPC).
1:58 PM PST
Criando Jogos Multiplataforma com Cocos2d-x versão 3.0 ou superior
Por JOAO PEDRO NARDARI (Intel)Publicado em 01/13/20150
Faça o download do documento Neste tutorial você irá aprender como criar um jogo simples utilizando o framework Cocos2d-X, versão 3.0 ou superior, em um ambiente de desenvolvimento Windows* e como compilar para rodar em Windows e Android*. O que é Cocos2d-x? Cocos2d-x é um framework multiplata...
7:18 AM PST
Getting Started with OpenCL™ Code Builder
Por Vadim Kartoshkin (Intel)Publicado em 01/08/20150
About this Document The intention of this guide is to provide quick steps to create, build, debug, and analyze OpenCL™ applications with the OpenCL™ Code Builder, a part of Intel® Integrated Native Development Environment (Intel® INDE) Intel® INDE provides integrated development environment for...
2:18 PM PST
Diagnostic 15543: loop was not vectorized: loop with function call not considered an optimization candidate. (Fortran)
Por Martyn Corden (Intel)Publicado em 01/07/20150
  Cause: A function call inside the loop is preventing auto-vectorization. Example: Program foo implicit none integer, parameter :: nx = 100000000 real(8) :: x, xp, sumx integer :: i interface real(8) function bar(x, xp) real(8),...
11:17 AM PST
Creating multi-platform games with Cocos2d-x version 3.0 or later
Por JOAO PEDRO NARDARI (Intel)Publicado em 01/06/20150
Download Document In this tutorial you’ll learn how to create a simple game using the Cocos2d-x framework, version 3.0 or later, in a Windows* development environment and how to compile it to run on Windows and Android*. What is Cocos2d-x? Cocos2d-x is a cross-platform framework for games (and...
9:42 AM PST
Get Out of the Flats—Capture and Share in 3D
Por adminPublicado em 01/06/20150
Intel® RealSense™ technology adds a third dimension to the capturing and sharing experience. Leading developers are implementing this technology to deliver natural interactive experiences with real and virtual objects and environments in practical and entertaining applications.
2:51 PM PST
Order-Independent Transparency Approximation with Pixel Synchronization (Update 2014)
Por Leigh Davies (Intel)Publicado em 01/05/20150
Download ZIP This sample has been updated to work with the Windows* 8 SDK and Visual Studio* 2012/2013, removing the dependency on the June 2010 DirectX* SDK. Transparency is a fundamental challenge in real-time rendering due to the difficulty of compositing in the right order an arbitrary numb...
10:47 AM PST
Intel® RealSense™ Code Sample "Sketch"
Por Bryan Brown (Intel)Publicado em 12/30/20140
This code sample (Sketch) demonstrates the use of the Intel® RealSense™ SDK for Windows* in a simple virtual drawing app that utilizes a number of hand tracking and gesture recognition capabilities available in the Intel RealSense SDK. - Video Demonstration -
2:53 PM PST
Intel® RealSense™ Code Sample "Blockhead"
Por Bryan Brown (Intel)Publicado em 12/29/20140
This code sample (Blockhead) demonstrates the use of the Intel® RealSense™ SDK for Windows* in a C#/WPF desktop application and utilizes three interesting features of the Intel RealSense SDK. Short Video Overview -
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