Intel® Perceptual Computing SDK 2013

The Intel® Perceptual Computing SDK has been replaced by the new Intel® RealSense™ SDK!
The Intel Perceptual Computing SDK download has been permanently removed from this website as of August 31st, 2014. You are free to continue using the SDK and distributing applications if you’ve previously downloaded the Intel Perceptual Computing SDK. We recommend that all software developers currently working with the Perceptual Computing SDK and the Creative Senz3D* camera upgrade to the Intel RealSense SDK and the new Intel RealSense 3D camera. Details on the new product can be found at https://software.intel.com/en-us/realsense.

  • Learn all about Intel® RealSense™ technologies at http://intel.com/realsense.
  • The Intel® Perceptual Computing SDK 2013 has evolved into the Intel® RealSense™ SDK to support the Intel® RealSense 3D Camera and exciting new features.
  • Check out the compatibility guide in the perceptual computing documentation to ensure that your existing applications can take advantage of the Intel® RealSense™ 3D Camera.

Intel® Perceptual Computing SDK 2013 (Replaced by Intel® RealSense™ SDK)

Perceptual computing will fundamentally change how people interact with their PCs in intuitive, natural, and engaging ways. With the Intel® Perceptual Computing SDK 2013, developers can create exciting new applications that take advantage of the SDK’s core capabilities: speech recognition, close-range hand and finger tracking, face analysis, augmented reality, and background subtraction. Download the SDK today and begin implementing. Check out Intel Perceptual Computing SDK 2013 Demos to see what we’ve been working on. Here is the breakdown of usages the perceptual computing SDK enables:

  • Speech Recognition:
    Speech recognition is a common way to add perceptual computing interactivity to an application. Examples of this might be direct PC command or dictation. For speech recognition, when a user speaks to their computing device, the speech recognition algorithm in the SDK interprets the speech, recognizes that the user has spoken a command pre-programmed into the application, and passes the command on to the application
  • Hand and Finger Tracking, Powered by SoftKinetic
    Close-range tracking is the overall term for a sub-category of perceptual computing interactivity that includes recognition and tracking of hand poses, such as the thumbs up, hand and finger tracking, and hand gestures. This usage is made possible through the Creative Interactive Gesture Camera’s 3D capability.
  • Facial Analysis:
    Face tracking can be used as a perceptual computing component in games or other interactive applications. The Intel Perceptual Computing SDK supports facial recognition, facial tracking, and attribution detection such as smile.
  • Augmented Reality:
    2D/3D object tracking provides the user with an augmented reality experience in which real-time input from the Creative*Interactive Gesture Camera (RGB video, depth map and audio) is combined with other graphics sources or video.
  • Background Subtraction:
    Using information from the depth cloud, we've developed exciting technology that allows developers to separate objects/people in the foreground from the background. This technology works in real time, meaning users can eliminate irrelevant or cumbersome background information from video to immerse themselves in video chat, online collaboration, and more. So, download the SDK, get creative, and get developing. Need help? Head over to the forum.

Documentation & Support

Inspired but don't know where to begin? We've got you covered. The "SDK Getting Started Guide" will get you off the ground running.

Product Documentation

SDK Product Brief
SDK Documentation
SDK Getting Started Guide
SDK Human Interface Guidelines
Camera Product Brief
Camera Getting Started Guide
Digital Storytelling with Augmented Reality
Tutorials
Webinars

User Generated Content

Intel Perceptual Computing Challenge: Phase 1 winner showcase

Support

Forum
Frequently Asked Questions
Release Notes

Para obter informações mais completas sobre otimizações do compilador, consulte nosso aviso de otimização.