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Ultimate Coder Week #5: For Those About to Integrate We Salute You

We definitely lost one of our nine lives this week with integrating face tracking into our game, but we still have our cat’s eyes, and are still feel very confident that we will be able to show a stellar game at GDC. On the face tracking end of things we had some big wins.

Ultimate Coder Challenge II : Lee Going Perceptual : Week Five

This week marks a gear change for me. I have finished cramming everything I could possibly manage into the ultimate Perceptual Webcamera and started deploying my builds to other devices and usage scenarios. Here is a brief whistle stop of the week’s progress:

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  • Ultimate Coder Challenge: Sixense Studios - Week 4

    Hey everyone!  It’s chip here once again to tell you all about our week’s progress! Meet one of our little pigs:

    Art & Design

    He is the first modeling stage and we are going after a more cartoonish silhouette with a bigger head, smaller body...etc. We already have the pig in Unity and can be driven with our new control system.

    Infrared5 Ultimate Coder Update 4: Flamethrowers, Wingsuits, Rearview Mirrors and Face Tracking!

    Week three seemed to go much better for the Infrared5 team. We are back on our feet with head tracking, and despite the judges lack of confidence in our ability to track eyes, we still believe that we've got a decent chance of pulling it off.

    Good UI design from the other side - Ultimate Coder

    This week I've been thinking a lot about how to design a UI toolkit, and this is about to get very techy, because I would like to talk about API design.

    I prefer C to C++ and I'm not particularly fond of Object orientation (Although i use it on occasion). UIs are an area that are often thought of as a place where Object Oriented design really shines, but I think that is because of how we think UIs should be designed. Let's have a look at how one would typically create a button in a UI system:

    
    	void my_button_callback(void *user)
    
    	{
    
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