Artigo técnico

Cómo publicar en Google Play aplicaciones para dispositivos Android basados en x86 con soporte para múltiples APK

Google Play ha agregado compatibilidad con múltiples APK para la arquitectura de CPU x86. Esta funcionalidad le permite publicar diferentes APK para su aplicación, cada uno dirigido a la arquitectura de CPU x86. El APK es una versión completa e independiente de su aplicación, pero comparte el mismo listado en Google Play y debe tener el mismo nombre de paquete y estar firmado con la misma clave de versión. Esto es muy útil para los casos en que su aplicación no pueda funcionar en todos los dispositivos con un único APK, como es el caso de aplicaciones desarrolladas con el NDK para Android.

Using Feature Detection to Write Cross-Platform HTML5 Packaged Web Apps

One of the promises of HTML5 is to enable cross-platform apps; meaning that you can write one app that runs on multiple platforms (using a single source code base). This is the ideal for HTML5 apps; the reality is that HTML5 web apps are mostly cross-platform and sometimes require conditional code to deal with platform-specific quirks and differences.

Using Feature Detection to Write Cross-Platform HTML5 Packaged Web Apps

One of the promises of HTML5 is to enable cross-platform apps; meaning that you can write one app that runs on multiple platforms (using a single source code base). This is the ideal for HTML5 apps; the reality is that HTML5 web apps are mostly cross-platform and sometimes require conditional code to deal with platform-specific quirks and differences.

  • Desenvolvedores
  • HTML5
  • HTML5
  • Avançado
  • Intermediário
  • Intel® XDK
  • #IntelXDK
  • Ferramentas de desenvolvimento
  • Configuring the Apache Web server to use RDRAND in SSL sessions

    Starting with the 1.0.2 release of OpenSSL*, RDRAND has been temporarily removed as a random number source. Future releases of OpenSSL will re-incorporate RDRAND, but will employ cryptographic mixing with OpenSSL's own software-based PRNG. While OpenSSL's random numbers will benefit form the quality of RDRAND, it will not have the same performance as RDRAND alone.

    Facial, Gesture, and Voice Recognition Go Social with Finding BBB

    Finding BBB* is an award-winning game created by TheBestSync. It combines the functionality of Intel® RealSense™ technology capabilities—including facial, voice, and gesture recognition—with Facebook* connectivity, personalization, player-created missions, and location-based services to deliver an innovative and intuitive user experience.
  • Desenvolvedores
  • Microsoft Windows* 8.x
  • Desenvolvimento de jogos
  • Tecnologia Intel® RealSense™
  • UX
  • Windows*
  • SDK de Intel® RealSense™
  • Finding BBB
  • TheBestSync
  • Intel RealSense
  • Intel RealSense SDK
  • Gesture Recognition
  • face tracking
  • voice
  • Tecnologia Intel® RealSense™
  • Desenvolvimento de jogos
  • Design e experiência do usuário
  • Intel® RealSense™ SDK Gold R2 – An Overview

    The Intel® RealSense™ SDK Gold R2 (v4.0) release is now available! This brief overview walks you through product improvements from Gold R1 (v3.1) and some of the new natural interaction modalities that can be used to create compelling applications using the Intel RealSense SDK.
  • Desenvolvedores
  • Microsoft Windows* 8.x
  • Tecnologia Intel® RealSense™
  • C#
  • C/C++
  • Java*
  • JavaScript*
  • Unidade
  • Intermediário
  • SDK de Intel® RealSense™
  • Tecnologia Intel® RealSense™
  • SDK
  • DCM
  • Gold R1
  • Gold R2 SDK
  • 3D Scanning
  • Pulse Estimator
  • Blob Tracking
  • Tips and Tricks to use Unity with the Intel RealSense SDK 2014

    This blog is meant to provide information, suggestions, and links for developers using Unity with the Intel RealSense SDK 2014. Please feel free to add info or corrections in the comments and I will add those into this article in future versions. Check back often for additions.

    Important Note on Unity Versions:

    Creating an Intel® RealSense™ SDK Interface to Unity* 3D UI Elements

    This article describes how to use Intel® RealSense™ technology to interface with traditional graphical user interface (GUI) widgets. Where the first two articles in this series concentrated on the three-dimensional (3‑D) elements in a typical Unity* 3D scene, this article shows how to use the Intel RealSense SDK to augment the supporting elements in a game or simulation.
  • Desenvolvedores
  • Microsoft Windows* 8.x
  • Tecnologia Intel® RealSense™
  • Windows*
  • Unidade
  • Intermediário
  • SDK de Intel® RealSense™
  • Tecnologia Intel® RealSense™
  • Intel RealSense
  • Hand tracking
  • Unity 3D
  • unity
  • GUI widgets
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