Artigo técnico

Intel® Software Guard Extensions Tutorial Series: Part 1, Intel® SGX Foundation

This first article in the Intel® Software Guard Extensions (Intel® SGX) tutorial series is a brief overview of the technology. Learn how Intel SGX can protect your application's private information, including passwords, account numbers, financial information, encryption keys, and health records.
  • Cliente empresarial
  • Windows*
  • Software Guard Extensions
  • openCertiface e IoT com Intel® Edison


    Com a adoção do processamento em nuvem pelo mercado tecnológico, o processamento voltado ao segmento de computação de alta performance,  junto à programação multi-nuclear, utilização de recusros excluivos dos processadores Intel como produtos como IPP e MKL, a visão computação tornou-se realidade e deixou de ser ficção cientifica faz muito tempo.

  • Parceiros
  • Profissional
  • Professores
  • Estudantes
  • Linux*
  • Projeto Yocto
  • Cliente empresarial
  • Criar código para o bem
  • Internet das coisas
  • Aprendizado de máquina
  • Servidor
  • C/C++
  • Principiante
  • Intermediário
  • OpenBR
  • OpenCV*
  • Biometrics Recognition
  • biometria facial
  • Computação em nuvem
  • Código aberto
  • Segurança
  • Enabling vCPE with OpenStack* - Get Started

    Network Function Virtualization (NFV) replaces existing networking appliances such as routers and switches, with virtualized, software-based implementations of these appliances running on standard high-volume servers (also known as Virtual Network Functions (VNFs)). By leveraging NFV, ISPs can provide a virtual Customer Premises Equipment (vCPE) solution to reduce their overall operating and maintenance costs. In this blog, which is the first of a series of three, learn how it is possible for ISPs using OpenStack, to configure the vCPE remotely, adjusting the functionality to enable a customer’s changing networking and service needs.

    Fluid Simulation for Video Games (Part 20)

    This article presented a fluid simulation that combines integral and differential numerical techniques to achieve an algorithm that takes time linear in the number of grid points or particles. The overall simulation can’t be faster than that because each particle has to be accessed to be rendered. It also provides better results than the treecode because the latter uses approximations everywhere in the computational domain that the Poisson solver does not, and the Poisson solver has an inherently smoother and more globally accurate solution.
  • Desenvolvimento de jogos
  • Windows*
  • fluid simulation
  • numerical methods
  • algorithm
  • grid points
  • treecode
  • Poisson Solver
  • An Introduction to Intel® Active Management Technology Wireless Connections

    With the introduction of wireless-only platforms starting with Intel Active Management Technology (Intel® AMT) 10, it is even more important for an ISV to integrate support for wireless management of AMT devices. This article will address the Intel AMT wireless configuration and describe how to handle the various aspects that are important for a clean integration.
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Cliente empresarial
  • Windows*
  • Kit de desenvolvimento de software Intel® AMT
  • Intel® Active Management Technology
  • Gerenciamento de dispositivo
  • Tecnologia Intel® vPro™
  • Comparison of Projection Methods for Rendering Virtual Reality

    Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays subtend a wide field-of-view. In this paper, we evaluate several techniques designed to efficiently render for head-mounted displays with such properties. We show that the amount of rendered pixels can be reduced down to 36% without compromising visual fidelity compared to traditional rendering, by rendering multiple optimized sub-projections.
  • Professores
  • Estudantes
  • Desenvolvimento de jogos
  • Gráficos
  • Renderização
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