This short tutorial provides a brief introduction to Khronos SPIR. It touches on the differences between a SPIR binary and an Intel proprietary Intermediate Binary, demonstrates ways to create SPIR binaries using tools shipped with Intel® INDE, and explains how to use SPIR binaries in your OpenCL program.
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This blog covers some Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel.
This sample demonstrates an optimized FFT that uses compute shaders and Shared Local Memory (SLM) to improve performance by reducing memory bandwidth.Two FFT techniques are discussed. The first is UAV and operates by ping-ponging data repeatedly between Unordered Access Views (UAVs). SLM (Shared Local Memory) is the second technique and is a more memory-bandwidth-efficient method, showing significant performance gains when bottlenecked by memory bandwidth.
Graphics Performance Analyzers is the premier tool for optimizing games on Microsoft Windows* OS. Graphics Performance Analyzers also support the analysis of games on Intel phones and tablets running the Google* Android*. This article describes the different platforms for the product, and how to download the product.