Jason Allen, creator of the archery-based game Longbow*, saw Intel® RealSense™ technology as a perfect opportunity to use hand and gesture tracking for the action of aiming and firing arrows. This article describes how he made it work.
Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
This article describes the OpenGLBox sample in the Multi-OS Engine, a beta feature of Intel® INDE version 1.0.285 and later. This is a truly cross-platform sample. On the screenshots below you can see that the same Java-based application on iOS and Android looks and behaves the same way. Applications for different platforms share the data and part of the source code. How is this achieved? Scroll down!
The eXtensible Device Metadata (XDM) specification, version 1.0, is a standard for storing device-related metadata in common image containers such as JPEG and PNG while maintaining compatibility with existing image viewers. TThe data storage format is based on the Adobe XMP standard. XDM is being developed as an open file format at xdm.org. Get the specification here.
Galactic Civilizations* 3 is a turn-based 4X strategy game recently released by Stardock Entertainment. This article describes how Intel® INDE Graphics Performance Analyzer's (GPA) Platform Analyzer was used to improve the game's performance by finding and removing several CPU-GPU sync stalls that had caused a loss of parallelism between the CPU and GPU.
Learn how Intel® Black Belt and Software Innovator Jacob Pennock and his team worked to enhance user experience for the Livid Interactive game Head of the Order by implementing improved gesture controls and 3D hand-tracking using the Intel® RealSense™ F200 camera and SDK.
Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
A few examples playing around with the Canny edge detector feature with OpenCV libraries that comes with Intel(R) INDE.
The fourth release (R4) of the gold SDK, version 6.0, is now available for the Intel® RealSenseTM F200 camera and gold release for the Intel® RealSenseTM world facing R200 camera. Please note that the camera driver/service (DCM) for the F200 OR R200 camera must be installed as well as the SDK. Please use DCM 1.4.27 for the F200 camera and DCM 2.0.3 for the R200 camera. They are available on the same download page as the SDK.