Estudo de caso

Spearhead Games*: From Leaving AAA to Making a Time-Traveling Columbo

Like a lot of the indie studios that have cropped up over the last few years, Spearhead Games*' founders, Atul Mehra and Malik Boukhira, were originally AAA developers. The pair met when they were working at EA in Montreal on a project that wasn't looking very healthy.
  • Desenvolvimento de jogos
  • Desenvolvimento de jogos
  • Why Survival Sim Frostpunk* is Eerily Relevant

    The idea for Frostpunk actually predates This War of Mine's development. Originally, 11 Bit Studios made a prototype for a city simulation game called Industrial. But as with the company's other games, Industrial went through a long process of iteration, to the point where the final game is completely different from the prototype.
  • Desenvolvimento de jogos
  • Desenvolvimento de jogos
  • CardLife*'s Liberating World is a Game Inside a Cardboard Creation Tool

    With Robocraft*, its game of battling robots, Freejam* made its love for user-generated content known. With its latest game, the studio is going back to the ultimate source of user-generated content: the humble sheet of cardboard. Not so humble now, however, when it's used to craft an entire multiplayer survival game filled with mechs, dragons, and magic.
  • Desenvolvimento de jogos
  • Desenvolvimento de jogos
  • Downpour Interactive* Is Bringing Military Sims to VR with Onward*

    While there's no dearth of VR (virtual reality) shooters out there, military simulation games enthusiasts searching for a VR version of Arma* or Rainbow Six*, where tactics trump flashy firefights, don't have many options. Downpour Interactive* founder Dante Buckley was one such fan, and when he decided to make his first game, Onward*, after a stint in hardware development, he knew it had to be a military simulation.
  • Desenvolvimento de jogos
  • Desenvolvimento de jogos
  • Realidade combinada
  • Realidade virtual
  • Challenges and Tradeoffs on the Road to AR

    Anyone involved in virtual reality over the course of the past few years, whether as a developer of VR, as a user of VR, or simply tracking the industry's progress, will agree there's a word they've heard a few times too many: Holodeck*. The well-trod Star Trek concept has become a threadbare metaphor for a supposed end-point for VR technology.
  • Desenvolvimento de jogos
  • Desenvolvimento de jogos
  • Realidade virtual
  • Panoply: Low-TCB Linux* Applications with Intel® SGX Enclaves (Project Site)

    We present a new system called Panoply which bridges the gap between the Intel® Software Guard Extensions (Intel® SGX)-native abstractions and the standard OS abstractions which feature-rich, commodity Linux* applications require.

    Contents include Panoply overview; Before we begin with Panoply; Intel SGX Setup; Running sample code from Intel SGX SDK; Panoply demo; Case studies and benchmarks; FAQs; Publications; Contact; Acknowledgements.

  • Acadêmico
  • Segurança
  • Intel® Software Guard Extensions SDK
  • Off (no entitlement required)
  • Estudo de caso
  • Exemplo de código
  • Primeiros passos
  • Intel® Software Guard Extensions (Intel® SGX)
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