Visualize this! Tickertape a 3D particle system

Welcome to another episode of Visualize this! the show where we talk about game development.

My guest today is Quentin Froemke a software engineer at Intel. This is one of the episodes I streamed live from GDC San Francisco

As always questions and feedback welcome, you can send it to

Download Link (MP4 Video)


1. What is ticker tape? Tell us the objective of the ticker tape demo?
2. One of the goals of ticker tape is to make it easy for developers to integrate into their own code, and ticker tape has a modular design to help with this. can you elaborate?
3. How do you handle the simulation?
4. What are the hardware requirements for ticker tape and the tools used?
5. There is a lot of compute power and cores available to game developers. How does ticker tape show effective use of threading techniques?
6. How did the use of Intel® Streaming SIMD Extensions (SSE) help with the performance of this demo?
7. Do you have any tips or advice for game developers?
8. Your team released Smoke in 2009 which we all know was a popular demo, and we have ticker tape releasing this week at GDC. What cool demos can we look forward to from your team?
9. How does your team decide what demos to work on? Email -

I am always looking for community feedback and questions. You can email them to

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